Quote:
Originally Posted by Draenin
Magic has already been revised once. And it's way better than it was.
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It still needs more work. I agree with mages that they are oppressed in a way. Because melee players are well rewarded for their levelling efforts, they hit harder and crit more. Mages are only rewarded up to the level required for the highest level spell. After that spells just cost more mana but don't deal more damage or improve in any other ways, e.g. range. The only known link is mlvl increases the time that directors and walls stay up for.
Magic is too strong though, i think the damage needs to be revamped and tested, aswell as the level req for spells AND prayers need to be rethought. I've never known a game where you can master every spell and prayer (depending on your god), by level 20...
Lightning at level 19, Large lightning at level 36. Firebolt at level 13. Frostbolt at level 24. Destruction at level 40 (updated animation and hurts players). Just examples, but new, very high level spells introduced too, because of dmg revamp it'll be fine.