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Originally Posted by BigBear3
Old magic was badass though.
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No it wasn't. I distinctly remember how bad it used to lag everyone when someone cast lightning spells, with the big storm clouds that just blinked lightning on and off and rarely ever hit anyone. Not to mention the fact that more than half of the spells just appeared as shadows.
Those days will not and should not be missed.
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Originally Posted by MajinDragon
Magic is too strong though, i think the damage needs to be revamped and tested, aswell as the level req for spells AND prayers need to be rethought.
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It really isn't. With proper resists, you can practically stand around in magic clouds all day without being hurt much at all. I know this because I've stacked fire / cold / elec / magic resists up to 60+ and won dozens of 'Just Survive' events that way.
Likewise, when people run around with things like -60 magic resist from RoWs, it's easy to take 'em out with just a few shots of manabolt, and even Magic Bullet can be devastating. (Resist magic has to do with magic-type spells, not all spells, remember.) The same applies for Bile users when you hit 'em with Holy Word or Holy Orb. So if you're being hit really hard by simple spells, it's likely your own fault because you're not protecting yourself against them.
Magic is not overpowered. It's just powerful enough. Especially with how easily it can be interrupted. A single swipe, whether you hit or not, is enough to interrupt casting.
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Originally Posted by MajinDragon
The spamming of spells is a disgusting feature. Mages should be encouraged to use bullets, fireball, iceball etc and aoe spells like bullet storm, Icestorm, burning hands should have noticeable cooldowns.
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Spells are meant to be spammed. That's like saying Warriors should have sword cooldowns. People can only cast as fast as their casting speed allows.
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Originally Posted by MajinDragon
Mages are only rewarded up to the level required for the highest level spell. After that spells just cost more mana but don't deal more damage or improve in any other ways, e.g. range.
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See Cubes' answer. I've tested it, and know it works. Lately I've been mapping with Chaos and he's able to take out bigworms easily with spells as weak as steambolt.