Graal Forums  

Go Back   Graal Forums > Gold Servers > Graal Kingdoms > GK Suggestions
FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old 05-29-2011, 06:27 PM
Cubical Cubical is offline
Banned
Join Date: Feb 2007
Posts: 1,348
Cubical has a brilliant futureCubical has a brilliant futureCubical has a brilliant futureCubical has a brilliant futureCubical has a brilliant futureCubical has a brilliant futureCubical has a brilliant future
Change the entire overworld into a battleground

A few days ago I was in the arena when knockback was removed from spells. I had a blast PKing with other mages and melee players, it was probably the most fun I've had on GK in a very long time. As everyone knows PKing in a battleground and PKing on the overworld is entirely different. I wouldn't mind seeing the entire world turned into a battleground and have knockback removed from spells so we can't lame with things like paralyze and other cone spells. Of course the speed cap would have to be removed for it to reach its full potential. Shield Block and damage modifiers should stay the same and knockback removed from pretty much everything except monsters. Shield block would give mages a defense against taking damage from warriors and it would give warriors a way to stop mage bullets.

This would make PKing a viable option for all levels as well as giving people an actual chance to get a kill before someones at like 10 hp and runs inside. As it is right now everyone runs and it takes forever to kill anyone which makes attempting to PK anywhere else besides events and kingdom events kinda redundant unless you're laming trade or biling some poor noob that went bmode. I think it could help us have some epic battles if people were to die quicker and promote more PK. It would add a bit more strategy with shield block actually blocking.

If nothing else at least add shield block to normal PVP however I'd prefer everywhere be a battleground.
Reply With Quote
  #2  
Old 05-29-2011, 06:32 PM
DrkXFactr DrkXFactr is offline
Registered User
Join Date: Apr 2004
Posts: 186
DrkXFactr is on a distinguished road
Send a message via AIM to DrkXFactr Send a message via Yahoo to DrkXFactr
Shield blocking DOES sound good to me. I think it should be more useful than its current state.

Also, it sure does take forever to pk someone..
__________________
Imagine accepting the truth.

Live for the moment.
Reply With Quote
  #3  
Old 05-29-2011, 06:33 PM
ViperZakuto ViperZakuto is offline
Duergar
ViperZakuto's Avatar
Join Date: Mar 2004
Location: Cincinnati, Ohio
Posts: 1,220
ViperZakuto is an unknown quantity at this point
sounds interesting
Reply With Quote
  #4  
Old 05-29-2011, 06:35 PM
Cubical Cubical is offline
Banned
Join Date: Feb 2007
Posts: 1,348
Cubical has a brilliant futureCubical has a brilliant futureCubical has a brilliant futureCubical has a brilliant futureCubical has a brilliant futureCubical has a brilliant futureCubical has a brilliant future
Quote:
Originally Posted by DrkXFactr View Post
Also, it sure does take forever to pk someone..
It doesn't in a battleground
Reply With Quote
  #5  
Old 05-29-2011, 06:38 PM
MajinDragon MajinDragon is offline
Mr. Rayleigh
MajinDragon's Avatar
Join Date: Feb 2007
Location: United Kingdom, England
Posts: 2,148
MajinDragon is a glorious beacon of lightMajinDragon is a glorious beacon of lightMajinDragon is a glorious beacon of light
Very well thought out, i like this idea and fully support it. This would definitely sort out a very big problem with melee and that's damage and how it scales pvp wise. It seems that it's only worth while inside the arena's. Damage is actually much better scaled inside battleground arena's than in regular pvp, and that goes for magic as well, so mage's won't have the issues of magic resist scrolls rendering them useless, or mage vs mage battles being dreadfully tedious.

I would however suggest that new ways to scale magic dmg and resist are sorted out too, since this would effectively make any advancements in magic levels, useless as im pretty sure battleground magic dmg isn't level based or even resist based. Magic, and magic levels need to be made useful and not solely an SP waste.
__________________
Reply With Quote
  #6  
Old 05-29-2011, 06:52 PM
Tashkin Tashkin is offline
GraalOnline Zone Manager
Tashkin's Avatar
Join Date: Mar 2010
Location: CA, USA
Posts: 428
Tashkin is a jewel in the roughTashkin is a jewel in the rough
Send a message via AIM to Tashkin
I think it's a great idea. This would defiantly make pvp more enjoyable.
Reply With Quote
  #7  
Old 05-29-2011, 07:44 PM
Felix_Xenophobe Felix_Xenophobe is offline
iphone era sad litle mads
Felix_Xenophobe's Avatar
Join Date: May 2005
Location: punchin yer nuts iphone era
Posts: 1,810
Felix_Xenophobe is a splendid one to beholdFelix_Xenophobe is a splendid one to beholdFelix_Xenophobe is a splendid one to beholdFelix_Xenophobe is a splendid one to beholdFelix_Xenophobe is a splendid one to behold
Send a message via MSN to Felix_Xenophobe
as long as the retarded speed cap goes im for it
__________________
KARTRACE
REIGNING CHAMPION
Quote:
Originally Posted by Tashkin
I have done 10x the amount any previous EA has done.
Quote:
Originally Posted by Ravenblade1979 View Post
What you need is Zone Police again.
Reply With Quote
  #8  
Old 05-30-2011, 06:36 PM
ViperZakuto ViperZakuto is offline
Duergar
ViperZakuto's Avatar
Join Date: Mar 2004
Location: Cincinnati, Ohio
Posts: 1,220
ViperZakuto is an unknown quantity at this point
yes, and keep pmode. cause i don't like getting lamed with build director and (insert spell name here) lol
Reply With Quote
  #9  
Old 06-20-2011, 08:46 PM
Cubical Cubical is offline
Banned
Join Date: Feb 2007
Posts: 1,348
Cubical has a brilliant futureCubical has a brilliant futureCubical has a brilliant futureCubical has a brilliant futureCubical has a brilliant futureCubical has a brilliant futureCubical has a brilliant future
bump bump bump
Reply With Quote
  #10  
Old 06-21-2011, 12:15 AM
MajinDragon MajinDragon is offline
Mr. Rayleigh
MajinDragon's Avatar
Join Date: Feb 2007
Location: United Kingdom, England
Posts: 2,148
MajinDragon is a glorious beacon of lightMajinDragon is a glorious beacon of lightMajinDragon is a glorious beacon of light
Why isn't this being seriously considered?
__________________
Reply With Quote
  #11  
Old 06-21-2011, 06:14 PM
gravator gravator is offline
Joe Cruddas (VIP)
Join Date: Oct 2003
Posts: 279
gravator has a spectacular aura aboutgravator has a spectacular aura about
The entire overworld is a battleground provided you are in battle mode, if you mean even if a person is on peaceful mode then no, the idea is not very good, as there are people that willingly attack low levels just because they can, and when requested to stop they give arrogant responses like "I don't listen to people that ask me to stop." or "I was PKed before so i'm a PKer now.", well that low level fella wasn't the one that was making trouble for you before, but you sure are making trouble for him now.


If you want a suggestion then make a third mode again, peaceful, with the reduced exp rates, battle, for those that enjoy Pking, and maybe kingdoms mode? you can only PK the enemy kingdom while in kingdom core, otherwise you're like on peaceful mode and can't harm/be harmed, maybe give the battle mode rates for exp also so those loyal to the kingdoms have a benefit without suffering being attacked on sight? Not everyone that goes into battle mode can 100% defend themselves from a determined PKer.
Reply With Quote
  #12  
Old 06-21-2011, 09:18 PM
MajinDragon MajinDragon is offline
Mr. Rayleigh
MajinDragon's Avatar
Join Date: Feb 2007
Location: United Kingdom, England
Posts: 2,148
MajinDragon is a glorious beacon of lightMajinDragon is a glorious beacon of lightMajinDragon is a glorious beacon of light
I don't think you understood the suggestion Ironclad.

He's proposing that the current pvp system emulate the spar system in respects to how dmg is calculated so that fights aren't so dragged out. This would ofcourse solve issues of melee dmg inconsistency but highlight the issues of magic dmg concerning spells such as paralyze and fear.
__________________
Reply With Quote
  #13  
Old 06-25-2011, 01:30 AM
MajinDragon MajinDragon is offline
Mr. Rayleigh
MajinDragon's Avatar
Join Date: Feb 2007
Location: United Kingdom, England
Posts: 2,148
MajinDragon is a glorious beacon of lightMajinDragon is a glorious beacon of lightMajinDragon is a glorious beacon of light
Seriously..
__________________
Reply With Quote
  #14  
Old 06-25-2011, 02:22 AM
Cubical Cubical is offline
Banned
Join Date: Feb 2007
Posts: 1,348
Cubical has a brilliant futureCubical has a brilliant futureCubical has a brilliant futureCubical has a brilliant futureCubical has a brilliant futureCubical has a brilliant futureCubical has a brilliant future
Quote:
Originally Posted by MajinDragon View Post
Seriously..
/like
Reply With Quote
  #15  
Old 06-12-2013, 06:40 PM
Cubical Cubical is offline
Banned
Join Date: Feb 2007
Posts: 1,348
Cubical has a brilliant futureCubical has a brilliant futureCubical has a brilliant futureCubical has a brilliant futureCubical has a brilliant futureCubical has a brilliant futureCubical has a brilliant future
I'm going to bump this again just because I still think this would resolve a lot of pvp issues if done correctly.


Edit: I still would like input on this I wasn't just bumping it to bring it to managements attention. I probably should have been more clear in my bump. There is a few kinks that would need to be worked out like probably removing knockback for spells and balancing magic a bit. It will give newer players a chance to PK with oldbies and not be at an insane gear disadvantage(although gear will still play a big part).

Last edited by Cubical; 06-12-2013 at 11:50 PM.. Reason: update
Reply With Quote
  #16  
Old 06-13-2013, 01:15 AM
Supaman771 Supaman771 is offline
Posting The Truth
Supaman771's Avatar
Join Date: Feb 2008
Posts: 1,694
Supaman771 is a glorious beacon of lightSupaman771 is a glorious beacon of lightSupaman771 is a glorious beacon of light
Do this.
K
__________________
Reply With Quote
  #17  
Old 06-13-2013, 01:30 AM
BigBear3 BigBear3 is offline
Zormite
BigBear3's Avatar
Join Date: Jan 2007
Location: Lynn, MA
Posts: 2,551
BigBear3 has a reputation beyond reputeBigBear3 has a reputation beyond reputeBigBear3 has a reputation beyond reputeBigBear3 has a reputation beyond reputeBigBear3 has a reputation beyond reputeBigBear3 has a reputation beyond reputeBigBear3 has a reputation beyond reputeBigBear3 has a reputation beyond reputeBigBear3 has a reputation beyond repute
why hasnt neeko posted!?!??!?!?!? BLASPHEMY

cubes @ ur idea i said this forever ago. do it up
Reply With Quote
  #18  
Old 06-13-2013, 08:26 AM
Felix_Xenophobe Felix_Xenophobe is offline
iphone era sad litle mads
Felix_Xenophobe's Avatar
Join Date: May 2005
Location: punchin yer nuts iphone era
Posts: 1,810
Felix_Xenophobe is a splendid one to beholdFelix_Xenophobe is a splendid one to beholdFelix_Xenophobe is a splendid one to beholdFelix_Xenophobe is a splendid one to beholdFelix_Xenophobe is a splendid one to behold
Send a message via MSN to Felix_Xenophobe
Pls do this and remove speed cap both in spar arena and on the overworld
__________________
KARTRACE
REIGNING CHAMPION
Quote:
Originally Posted by Tashkin
I have done 10x the amount any previous EA has done.
Quote:
Originally Posted by Ravenblade1979 View Post
What you need is Zone Police again.
Reply With Quote
  #19  
Old 06-13-2013, 11:10 AM
StormYs StormYs is offline
Registered User
StormYs's Avatar
Join Date: May 2005
Posts: 483
StormYs will become famous soon enough
Quote:
Originally Posted by MajinDragon View Post

I would however suggest that new ways to scale magic dmg and resist are sorted out too, since this would effectively make any advancements in magic levels, useless as im pretty sure battleground magic dmg isn't level based or even resist based. Magic, and magic levels need to be made useful and not solely an SP waste.
I agree on this idea, but before this gets implanted on a 1:1 scale I would suggest to first consider what Majin said.

Pking atm is way to hard.
Reply With Quote
  #20  
Old 06-13-2013, 11:27 AM
Cubical Cubical is offline
Banned
Join Date: Feb 2007
Posts: 1,348
Cubical has a brilliant futureCubical has a brilliant futureCubical has a brilliant futureCubical has a brilliant futureCubical has a brilliant futureCubical has a brilliant futureCubical has a brilliant future
Quote:
Originally Posted by StormYs View Post
I agree on this idea, but before this gets implanted on a 1:1 scale I would suggest to first consider what Majin said.

Pking atm is way to hard.
Resist are not calculated in it the same way as they are currently but they could be easily to offset the issues with magic. Removing knockback for only magic would also resolve the issue. The only thing that causes the massive damage is getting knocked back repetitively into the spell. Either way there is a way to resolve the issue with OP spells.
Reply With Quote
  #21  
Old 06-13-2013, 02:42 PM
Conqueror Conqueror is offline
Da conq
Conqueror's Avatar
Join Date: Jun 2007
Location: Ontario, Canada
Posts: 364
Conqueror is a splendid one to beholdConqueror is a splendid one to beholdConqueror is a splendid one to beholdConqueror is a splendid one to behold
I've always been 100% behind this idea and like others have said-- still wonder to this day why past management never took steps towards getting this done!

I think there have always been 3 main issues which have hindered PKing on Kingdoms.

1 - Duration of fight (Which would be mostly solved by Cubes' suggestion)

2 - The losing opponent being able to run into any NO-PK zone/building right before defeat. (Which is why I absolutely love Era's countdown method on recent engagement)

3 - The community is small, and close with one another. It's almost become offensive to start PKing someone who you talk with normally in the trade room. (Friends may be more likely to fight each other if some sort of reward system were put in place for PKing. Sparrer of the Month? Best PKer of the Month? This would give all players the same goal really, maybe fighting/killing each other wouldn't feel like total blasphemy anymore.)
__________________
_________________________________________

Reply With Quote
  #22  
Old 06-13-2013, 05:19 PM
scriptless scriptless is offline
Banned
Join Date: Dec 2008
Location: N-Pulse
Posts: 1,412
scriptless is a splendid one to beholdscriptless is a splendid one to beholdscriptless is a splendid one to beholdscriptless is a splendid one to behold
Quote:
Originally Posted by Conqueror View Post
(Which is why I absolutely love Era's countdown method on recent engagement)
That would be cool actually.
Reply With Quote
  #23  
Old 06-13-2013, 09:15 PM
NicoX NicoX is offline
Kingdoms Management
NicoX's Avatar
Join Date: Mar 2004
Location: Frankfurt/Main, Germany
Posts: 1,933
NicoX will become famous soon enough
Send a message via AIM to NicoX Send a message via MSN to NicoX
Quote:
Originally Posted by Conqueror View Post
I've always been 100% behind this idea and like others have said-- still wonder to this day why past management never took steps towards getting this done!

I think there have always been 3 main issues which have hindered PKing on Kingdoms.

1 - Duration of fight (Which would be mostly solved by Cubes' suggestion)

2 - The losing opponent being able to run into any NO-PK zone/building right before defeat. (Which is why I absolutely love Era's countdown method on recent engagement)

3 - The community is small, and close with one another. It's almost become offensive to start PKing someone who you talk with normally in the trade room. (Friends may be more likely to fight each other if some sort of reward system were put in place for PKing. Sparrer of the Month? Best PKer of the Month? This would give all players the same goal really, maybe fighting/killing each other wouldn't feel like total blasphemy anymore.)
I like the ideas, we will look into that
__________________
Yours Sincerely,

-Nico
(GK Management)

Clash: Nico, I'm going to give you an example of good management.
Clash: One of my staff removed my RC and banned me.
Clash: I didn't ban or remove their RC after I got another one to fix me.
Clash: Do you know why?
Björn: Because you IP banned him ?

Stefan logged on.
(npcserver) has reset the attributes of Stefan
*Stefan: ah my client crashed








Reply With Quote
  #24  
Old 06-24-2013, 05:01 AM
seanthien seanthien is offline
hi
seanthien's Avatar
Join Date: Nov 2006
Posts: 1,475
seanthien is on a distinguished road
Quote:
Originally Posted by Conqueror View Post
3 - The community is small, and close with one another. It's almost become offensive to start PKing someone who you talk with normally in the trade room. (Friends may be more likely to fight each other if some sort of reward system were put in place for PKing. Sparrer of the Month? Best PKer of the Month? This would give all players the same goal really, maybe fighting/killing each other wouldn't feel like total blasphemy anymore.)
Don't most servers have something like this? We could do 1v1 and 2v2. I don't believe it would be hard to plan with an active manager and events admin.
__________________
Quote:
Originally Posted by Darkdemon452 View Post
wow I'm by Sean and Tench...How unlucky can you get?
Reply With Quote
Reply

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 09:32 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.