Forum: Level Design
07-11-2007, 07:40 PM
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Replies: 14
Views: 4,484
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Forum: Level Design
07-10-2007, 10:38 PM
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Replies: 25
Views: 2,294
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Forum: PlayerWorlds Main Forum
06-05-2007, 12:19 AM
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Replies: 42
Views: 5,113
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Forum: Level Design
06-05-2007, 12:12 AM
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Replies: 13
Views: 1,445
Word.
Besides that put some variation in...
Word.
Besides that put some variation in the dirt, take out the desert tiles because it's a tad unrealistic having desert and grass a foot apart and focus on the overall detail of your levels....
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Forum: Playerworld Staff Openings
05-01-2007, 09:19 AM
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Replies: 17
Views: 1,995
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Forum: Level Design
05-01-2007, 06:18 AM
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Replies: 18
Views: 6,644
A little preview before I go
Before I leave treeplanting here are a couple shots from my overworld. They are close but not fully polished. The first is of an area where the village sword master lives, the second of a valley...
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Forum: Graphic Design
05-01-2007, 05:39 AM
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Replies: 547
Views: 659,194
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Forum: Hello and Goodbyes
04-30-2007, 09:17 AM
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Replies: 8
Views: 1,172
Tree Planting
Yeah well...I'm pretty much screwed for the next few months. I leave Wednesday for tree planting, one of the hardest jobs on the face of the planet. If a bear eats me, it was nice knowing you guys :P
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Forum: Graal Main Forum (English)
04-30-2007, 09:12 AM
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Replies: 21
Views: 1,902
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Forum: PlayerWorlds Main Forum
04-30-2007, 08:51 AM
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Replies: 55
Views: 4,283
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Forum: Bomy Island Main Forum
04-27-2007, 11:16 AM
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Replies: 50
Views: 5,713
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Forum: Level Design
04-27-2007, 11:12 AM
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Replies: 31
Views: 3,199
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Forum: PlayerWorlds Main Forum
04-27-2007, 11:07 AM
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Replies: 20
Views: 2,375
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Forum: Graal Main Forum (English)
04-22-2007, 10:23 AM
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Replies: 19
Views: 1,482
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Forum: PlayerWorlds Main Forum
04-20-2007, 12:53 PM
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Replies: 22
Views: 2,412
I don't think you can lose with traditional...
I don't think you can lose with traditional questing as long as it's not a dungeon filled with 1000 baddies. On top of the questing I'd like to see an economy and RPing. Basically what Graal2001 was...
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Forum: PlayerWorlds Main Forum
04-20-2007, 02:48 AM
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Replies: 15
Views: 2,403
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Forum: Level Design
04-19-2007, 07:55 AM
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Replies: 20
Views: 2,582
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Forum: Level Design
04-19-2007, 07:28 AM
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Replies: 20
Views: 2,582
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Forum: PlayerWorlds Main Forum
04-19-2007, 07:25 AM
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Replies: 15
Views: 2,403
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Forum: PlayerWorlds Main Forum
04-18-2007, 09:21 PM
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Replies: 42
Views: 5,113
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Forum: Level Design
04-18-2007, 08:47 PM
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Replies: 40
Views: 3,309
Yeah honestly if I was to butt in I would say...
Yeah honestly if I was to butt in I would say Shaun came out of nowhere with the whole narrow scope comment as you basically used the resources at hand the best you could. And the funny thing is Luda...
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Forum: Graal Main Forum (English)
04-18-2007, 08:36 PM
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Replies: 52
Views: 4,461
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Forum: Future Improvements
04-18-2007, 08:27 PM
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Replies: 8
Views: 1,232
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Forum: Future Improvements
04-18-2007, 11:39 AM
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Replies: 8
Views: 1,232
Level Editor -- Redo
Sorry for my negligence to search the forums and attempt to find the answer to my question if it exists... BUT, can redo eventually be added to the Level Editor? Sometimes I hold Ctrl+Z for too long...
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Forum: PlayerWorlds Main Forum
04-18-2007, 10:56 AM
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Replies: 42
Views: 5,113
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