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Search: Posts Made By: Evil_Trunks
Forum: NPC Scripting 04-10-2005, 09:21 PM
Replies: 6
Views: 2,481
Posted By Evil_Trunks
you must realize there are rules against posting...

you must realize there are rules against posting stupid things like this

he used #v() perfectly fine, if you actually knew how it worked
Forum: Graphic Design 04-10-2005, 09:32 AM
Replies: 24
Views: 2,276
Posted By Evil_Trunks
knowing him, he likely did little more than some...

knowing him, he likely did little more than some predefined effect in a program

I don't like them, there's no anti-aliasing and the jaggedies hurt my eyes
Forum: Hello and Goodbyes 04-09-2005, 04:08 AM
Replies: 52
Views: 3,156
Posted By Evil_Trunks
A universal language would really be quite...

A universal language would really be quite useful, although it seems as if English is taking this role.

There are many languages harder than English, though.
Forum: NPC Scripting 04-08-2005, 12:28 PM
Replies: 37
Views: 5,549
Posted By Evil_Trunks
he didn't double post on my screen maybe you...

he didn't double post on my screen

maybe you should learn how things work before you start pretend moderating
Forum: Gfx submissions 04-08-2005, 04:20 AM
Replies: 20
Views: 2,134
Posted By Evil_Trunks
it wouldn't look good at all it makes no...

it wouldn't look good at all

it makes no sense to take a real picture with a camera and make a tileset with it
Forum: Gfx submissions 04-06-2005, 10:32 PM
Replies: 20
Views: 2,134
Posted By Evil_Trunks
I seriously hope you're kidding because that's...

I seriously hope you're kidding because that's the dumbest idea I've ever heard for making a tileset
Forum: Future Improvements 04-06-2005, 03:12 AM
Replies: 26
Views: 1,349
Posted By Evil_Trunks
you could just make your own distance function...

you could just make your own distance function like that
Forum: Level Design 04-04-2005, 10:33 PM
Replies: 76
Views: 6,744
Posted By Evil_Trunks
it's a damn terrible level

it's a damn terrible level
Forum: Future Improvements 04-03-2005, 11:41 PM
Replies: 22
Views: 1,415
Posted By Evil_Trunks
it's not that dumb of an idea but there's no...

it's not that dumb of an idea

but there's no reason to make a post about it, especially in Future Improvements
Forum: Future Improvements 04-02-2005, 08:46 PM
Replies: 11
Views: 792
Posted By Evil_Trunks
not really feasible this could be scripted...

not really feasible

this could be scripted probably?, not sure how feasible this is either, to keep track of all that information
Forum: Classic Main Forum 04-02-2005, 04:57 AM
Replies: 110
Views: 9,132
Posted By Evil_Trunks
because no one else does anything why in...

because no one else does anything


why in the world did you post that
Forum: NPC Scripting 04-01-2005, 04:15 AM
Replies: 5
Views: 2,420
Posted By Evil_Trunks
that's taken from the current documentation so it...

that's taken from the current documentation so it should be fairly accurate

if you want the actual documents, they have been posted on the forum somewhere.....
Forum: NPC Scripting 03-31-2005, 06:12 PM
Replies: 9
Views: 2,305
Posted By Evil_Trunks
my gravity script keeps moving the player the...

my gravity script keeps moving the player the minimum possible distance (0.0625 tiles) and checking if they will run into a wall if they move. once they hit a wall or go the required fall distance...
Forum: Tech Support 03-31-2005, 05:21 AM
Replies: 8
Views: 1,231
Posted By Evil_Trunks
char(x) or ascii(x) to do the opposite ...

char(x)
or ascii(x) to do the opposite


with (object) {
it works for me...

npcs.size()
Forum: Classic Main Forum 03-30-2005, 12:58 AM
Replies: 110
Views: 9,132
Posted By Evil_Trunks
that's all Massokre ever does he chats about...

that's all Massokre ever does
he chats about stuff to the entire forum in random classic related threads when in fact no one cares/would understand what the heck he is saying
Forum: Future Improvements 03-29-2005, 01:22 AM
Replies: 13
Views: 833
Posted By Evil_Trunks
Exactly. it wouldn't be an issue, the...

Exactly.


it wouldn't be an issue, the graal client is already connecting to other clients in the level for sending voice chat, and perhaps player positions and attributes
Forum: Graal Main Forum (English) 03-28-2005, 03:18 AM
Replies: 56
Views: 3,439
Posted By Evil_Trunks
Prove it...? How do you plan on stopping...

Prove it...?


How do you plan on stopping Graal Online from running its forums the way it wants to?


I'm sure the administration will pay much more attention when they see you made your own...
Forum: Future Improvements 03-27-2005, 07:55 PM
Replies: 13
Views: 833
Posted By Evil_Trunks
you can already do this with older versions of...

you can already do this with older versions of graal i think
Forum: NPC Scripting 03-27-2005, 12:28 AM
Replies: 8
Views: 1,995
Posted By Evil_Trunks
I posted a full explanation somewhere before but...

I posted a full explanation somewhere before but I don't feel like finding it

Also if you have taken physics you can use the information in newfeatures to figure it out yourself
Forum: Unholy Nation Main Forum 03-26-2005, 12:05 AM
Replies: 51
Views: 4,714
Posted By Evil_Trunks
I think that's the exact thing GoZelda is...

I think that's the exact thing GoZelda is referring to
Forum: NPC Scripting 03-25-2005, 05:00 PM
Replies: 5
Views: 2,022
Posted By Evil_Trunks
Why would he use GScript2 in the offline editor...

Why would he use GScript2 in the offline editor where there isn't any support for it?

Nor should he use it online because hardly anyone is making a v3 only compatible server.

Not to mention you...
Forum: PlayerWorlds Main Forum 03-24-2005, 10:19 PM
Replies: 195
Views: 12,056
Posted By Evil_Trunks
why do you guys keep bumping this old topic? ...

why do you guys keep bumping this old topic?

might as well make a new topic called "*****ing and moaning about classic" and put comments there
Forum: Birthday Forum 03-24-2005, 07:16 AM
Replies: 9
Views: 785
Posted By Evil_Trunks
Obby<3

Obby<3
Forum: Tech Support 03-23-2005, 07:04 AM
Replies: 5
Views: 867
Posted By Evil_Trunks
no just ignore that part, it has to do with Era's...

no just ignore that part, it has to do with Era's systems




ah, I must have misinterpreted the bug

I'm too lazy to pinpoint it myself
Forum: Tech Support 03-22-2005, 10:32 PM
Replies: 5
Views: 867
Posted By Evil_Trunks
playerenters acts differently clientside on gmap between 2.x and 3.x

This bug can best be seen on Era, entering the overworld gives you a [Protected] status. This script probably uses a playerenters event, which is called once by the 2.x client when you enter the...
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