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Forum: NPC Scripting 12-16-2012, 09:04 PM
Replies: 1
Views: 2,645
Posted By sssssssssss
Gui Image Cut Off

I'm showing a gui image, and it's a player head. Using partx, y, ect, and zoom cuts it out. If I keep the zoom at 1 it's fine of coarse, but even expanding the width double on zoom = 2 cuts out the...
Forum: NPC Scripting 12-12-2012, 04:27 AM
Replies: 7
Views: 3,029
Posted By sssssssssss
This worked. Had to just assign it separate and...

This worked. Had to just assign it separate and correctly into this.vars

public function loadDialog(temp.conReturn, temp.speaker, temp.head, temp.msg)
{
// clear all images
clearImages();
...
Forum: NPC Scripting 12-12-2012, 04:04 AM
Replies: 7
Views: 3,029
Posted By sssssssssss
Compare the top to the one I'm trying to make...

Compare the top to the one I'm trying to make work. This works when NOT sending an array to it.

public function loadDialog(temp.conReturn, temp.speaker, temp.head, temp.msg)
{
// clear all...
Forum: NPC Scripting 12-12-2012, 03:48 AM
Replies: 7
Views: 3,029
Posted By sssssssssss
fowlplay: From my experience proper syntax is...

fowlplay: From my experience proper syntax is temp.var, and I typically initialize the temp.var as so, but nothing so far has stopped it from working as long as its a local var. Although, I went and...
Forum: NPC Scripting 12-12-2012, 02:48 AM
Replies: 7
Views: 3,029
Posted By sssssssssss
Loses temp value

I can't for the life of me figure out, or know, why this temp.message var loses its array value.... the first player.chat shows up perfectly fine, but the player.chat marked under // HERE is empty....
Forum: Level Design 12-10-2012, 02:37 AM
Replies: 8
Views: 2,032
Posted By sssssssssss
roak_bd20.nw is near the level. That coast line....

roak_bd20.nw is near the level. That coast line. I have to restart my laptop it's being funny so I'll be on there in a min.

And thanks dude. :) It's really Decus he does a pretty good job on...
Forum: Level Design 12-10-2012, 02:34 AM
Replies: 8
Views: 2,032
Posted By sssssssssss
Eventually, most likely yes. It's a bit far on...

Eventually, most likely yes. It's a bit far on our todo list atm tho. and you can get on bro.
Forum: Level Design 12-10-2012, 02:22 AM
Replies: 8
Views: 2,032
Posted By sssssssssss
Gonstruct. Does the classic have layers now? ...

Gonstruct. Does the classic have layers now?

I have the newest client as far as I know, unless there has been a new one within the last month.

Also ignore the brown in the middle of the water,...
Forum: Level Design 12-10-2012, 02:06 AM
Replies: 8
Views: 2,032
Posted By sssssssssss
V6 Layers Create Tile Errors

We have a type 1 tileset, using layers (2-3 I believe). On V5, this doesn't happen, but in V6 it does.

It shows blackness on the layers almost specifically in this area, but also in other areas....
Forum: PlayerWorlds Main Forum 12-09-2012, 06:49 AM
Replies: 148
Views: 32,231
Posted By sssssssssss
New inventory. Separated by categories so it's...

New inventory. Separated by categories so it's easier to narrow down want you want, just like the classic q menu does with folders for the most part. Side buttons select the category. You can also...
Forum: PlayerWorlds Main Forum 12-04-2012, 03:01 PM
Replies: 148
Views: 32,231
Posted By sssssssssss
New "Chatbox" as well call it (the bottom-left...

New "Chatbox" as well call it (the bottom-left box).

It can handle messages to players, masses, guild messages, and more!

I'll include this items functionality among others on my future video...
Forum: NPC Scripting 12-04-2012, 03:28 AM
Replies: 5
Views: 2,608
Posted By sssssssssss
// now set sort value 3 item in array and sort by...

// now set sort value 3 item in array and sort by that value for new array list
for (temp.l = 0; temp.l < temp.allValues.size(); temp.l++) {
temp.allValues[temp.l].sort_by =...
Forum: NPC Scripting 12-03-2012, 02:27 AM
Replies: 5
Views: 2,608
Posted By sssssssssss
It's just a chatbox like any other MMORPG out...

It's just a chatbox like any other MMORPG out there. So I have categories for All, /Tells, /mass, /guild, and system messages.

I'm not trying to be a jerk or unwilling to do it differently. Does...
Forum: NPC Scripting 12-03-2012, 02:09 AM
Replies: 5
Views: 2,608
Posted By sssssssssss
I am sending triggers. I keep them stored client...

I am sending triggers. I keep them stored client array because I'm just improving on what was already there, but if I just trigger the message straight through there is no record, and my system shows...
Forum: NPC Scripting 12-03-2012, 01:47 AM
Replies: 5
Views: 2,608
Posted By sssssssssss
Sorting through multiple arrays

I've got it sorted through like recommended above for the most part, but am now having issues sorting when showing "all" messages with timevar2. timevar2 is the [2] value in each client array for...
Forum: PlayerWorlds Main Forum 12-02-2012, 11:56 PM
Replies: 148
Views: 32,231
Posted By sssssssssss
xD We're not sure yet but we're almost to making...

xD We're not sure yet but we're almost to making that stuff. Do you still have all that stuff written out and mind sending it to me?
Forum: NPC Scripting 12-02-2012, 06:25 PM
Replies: 6
Views: 2,852
Posted By sssssssssss
I still did need to use either client vars or a...

I still did need to use either client vars or a npc db to hold what has been since since the player was on, and to not worry about load I continued to use client vars.

However I completely...
Forum: NPC Scripting 12-02-2012, 03:29 PM
Replies: 6
Views: 2,852
Posted By sssssssssss
Thanks guys. :)

Thanks guys.
:)
Forum: NPC Scripting 12-02-2012, 05:38 AM
Replies: 6
Views: 2,852
Posted By sssssssssss
Problem displaying multiple arrays

the array is set up like this:
client.system.messages="""[System Message]: Welcome To Armageddon."",1,1,1,pmbubble_admin.png","""[System Message]: Say /help for some...
Forum: PlayerWorlds Main Forum 12-02-2012, 04:52 AM
Replies: 148
Views: 32,231
Posted By sssssssssss
We have taken everyone elses criticism and have...

We have taken everyone elses criticism and have been improving the server greatly. A few changes to the gui and some other things we've been working on tonight.
Forum: PlayerWorlds Main Forum 12-02-2012, 04:13 AM
Replies: 148
Views: 32,231
Posted By sssssssssss
Placeholders, temps, and all sorts of other...

Placeholders, temps, and all sorts of other things. Just because they are there doesnt mean we cant show a preview of how something works.
Forum: PlayerWorlds Main Forum 12-01-2012, 09:43 PM
Replies: 148
Views: 32,231
Posted By sssssssssss
Kick ass warp we've had since like 2008. We...

Kick ass warp we've had since like 2008.

We are changing the gui for the chat box and then taking the player head out on the top left.

Working on a lot of other things too! By the end of the...
Forum: NPC Scripting 12-01-2012, 08:22 PM
Replies: 2
Views: 2,846
Posted By sssssssssss
Thank you

Thank you
Forum: NPC Scripting 12-01-2012, 07:49 PM
Replies: 2
Views: 2,846
Posted By sssssssssss
Read when PM received

I also searched this, and unless my search is being funny, there is nothing in scripting with "PM" at all......

...Anyways.... I'm just trying to read when the player gets a PM. This doesn't work...
Forum: NPC Scripting 12-01-2012, 07:40 PM
Replies: 4
Views: 3,224
Posted By sssssssssss
Thank you. Can't believe I missed that.. xD

Thank you. Can't believe I missed that.. xD
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