I'm showing a gui image, and it's a player head. Using partx, y, ect, and zoom cuts it out. If I keep the zoom at 1 it's fine of coarse, but even expanding the width double on zoom = 2 cuts out the image and it seems partx doesn't matter anymore. Heres the code for the image
PHP Code:
new GuiShowImgCtrl("Dialog_Head")
{
this.y = screenheight / 3;
this.x = 50;
image = temp.headNPC;
partx = 0;
party = 64;
partw = 32;
parth = 32;
width = 64;
height = 64;
layer = 7;
zoom = 2;
alpha = 0;
}
the head image is passed as the full .png image for a head. Like I said it's fine on zoom = 1, but cuts like the x isn't 0 anymore on partx when zoom is 2. No idea why it's doing that.
Also tried this outside of the gui control and it doesn't work either...
PHP Code:
Dialog_Head.zoom = 2;