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  #1  
Old 12-02-2012, 11:56 PM
sssssssssss sssssssssss is offline
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xD We're not sure yet but we're almost to making that stuff. Do you still have all that stuff written out and mind sending it to me?
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  #2  
Old 12-03-2012, 04:52 AM
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Originally Posted by sssssssssss View Post
xD We're not sure yet but we're almost to making that stuff. Do you still have all that stuff written out and mind sending it to me?
nah i don't have that anymore
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  #3  
Old 12-03-2012, 04:25 PM
Decus_Arillias Decus_Arillias is offline
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Originally Posted by Hiro View Post
so how many 100 level castles will this server have?
the gmap is 36x36
1296 levels. lol

about 1/4 of the levels is the horizon
We wanted our mounts, boats, and player wings purpose for travel. Actual oceans separating continents also take quite a bit of levels. The continent i'm working on now is 7 x 13 which is quite large compared to other servers.

We will have approx. 4-5 continents.
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Old 12-03-2012, 06:56 PM
papajchris papajchris is offline
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Quote:
Originally Posted by Decus_Arillias View Post
the gmap is 36x36
1296 levels. lol

about 1/4 of the levels is the horizon
We wanted our mounts, boats, and player wings purpose for travel. Actual oceans separating continents also take quite a bit of levels. The continent i'm working on now is 7 x 13 which is quite large compared to other servers.

We will have approx. 4-5 continents.
I just hope you wont have 1296 levels, and people only stay in 2-3 levels like UN
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Old 12-04-2012, 07:03 AM
Hiro Hiro is offline
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I just hope you wont have 1296 levels, and people only stay in 2-3 levels like UN
no developer seems to think keeping servers small is a good idea
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  #6  
Old 12-24-2012, 08:15 PM
smirt362 smirt362 is offline
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Quote:
Originally Posted by Hiro View Post
no developer seems to think keeping servers small is a good idea
When I was working on Arca I had this idea that there would just be the main city that you could wander around freely. For dungeons and other areas you'd select them from a list and get transported to the first level. Depending on what it was, it would be instanced for you and your party.

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Originally Posted by Decus_Arillias View Post
Also, WOW. I really like that. Especially how you have the sky and then the mountains. Maybe have the water coming out of the side of the mountain for that waterfall? Seems kinda weird to just have a little puddle feeding that lake. Maybe also make the waterfall kinda stair stepped too.
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  #7  
Old 12-26-2012, 05:25 PM
Decus_Arillias Decus_Arillias is offline
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Originally Posted by smirt362 View Post
When I was working on Arca I had this idea that there would just be the main city that you could wander around freely. For dungeons and other areas you'd select them from a list and get transported to the first level. Depending on what it was, it would be instanced for you and your party.



Also, WOW. I really like that. Especially how you have the sky and then the mountains. Maybe have the water coming out of the side of the mountain for that waterfall? Seems kinda weird to just have a little puddle feeding that lake. Maybe also make the waterfall kinda stair stepped too.
This is pretty much how we're doing Roak. But we have other towns to interact with the story. Quests will be instanced, and we will have guild / group quests also. I just want to point out, this server is an improvement of graal CLASSIC style gameplay. We will not have any type of level up systems for pking, everyone is equal when it comes to sparring/pking. We will have a level system that fits in with the classic style, like the lv1-lv4 glove, but we will have higher levels for the hammer, and gathering. For example, a LV4 shovel can dig through ice. Other Improvements would be your shield can block hits, smart npcs who "can spar good" for quests, bows, bombs, hookshot, dash, sword charge spin, all have important reasons to roaks gameplay, the ideas that made graal fun in the past, are back with improvements and purpose.
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  #8  
Old 12-29-2012, 03:24 AM
Decus_Arillias Decus_Arillias is offline
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Quote:
Originally Posted by Hiro View Post
it's just my opinion. even when i was helping you guys out you disregarded it, so i'm not really thinking you would change anything even if we did argue about it.

you guys like gigantic levels and such, and that's fine. it's part of your style. if the project gets completed then it doesn't matter.
This isn't your typical server where there's a bunch of houses everywhere that no one goes in. We don't have a spar rooms every 10 levels or player houses littering the gmap. We will have a specific continent for player houses, and guildhouses, aligned to the server fittings. We're planning for a high playercount so we're making sure we have room to fit the needs of the server, also we plan to release server expansions after release.

Quote:
Originally Posted by Decus_Arillias View Post
the gmap is 36x36
1296 levels. lol

about 1/4 of the levels is the horizon
We wanted our mounts, boats, and player wings purpose for travel. Actual oceans separating continents also take quite a bit of levels. The continent i'm working on now is 7 x 13 which is quite large compared to other servers.

We will have approx. 4-5 continents.
Most of the continent is forest, highlands, ect with monsters roaming. Monsters will have drop rates for quests, or simply harvesting or ingredients for cooking and other features that we're not ready to disclose. So cutting that continent in half would crowd single player questing by limiting the monster count, limiting the town sizes, limit the separation of environment (meaning 2 level forest suddenly turning into a 4 level desert looks ridiculous) and limiting the adventuring on the server. I hope this shines some light on your concerns regarding the server size.

Last edited by Decus_Arillias; 12-29-2012 at 04:13 AM.. Reason: mean?
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