Ok here is something odd i just found
Ok here is the first instance of the problem im having.
When you enter a level normaly the npcs in your inventory do the "if(created || playerenters)" and in level non serverside npcs next then the server npcs usualy catch up after a small lag thats hardly noticable on most servers. However!!!
If you change to fullscreen mode (alt + enter) Then -Weapons load their if(playerenters) script after clientside level npcs load their if(created). Ive tested this on my server only can someone else verify this? you can do it with an easy setplayerprop #c,first; and so forth in a weapon and a clientside npc and then try it in both screen modes. Is this an error ? or is there no order of operation? if it is an error can it be fixed in the next version?
It is quite vital to some of my npcs that there be an order of operations and i was hoping weapon npcs first then db npcs but I guess that can be worked around.
Thanks
