Quote:
Originally Posted by cbk1994
There are certainly some problems, but adding high-paying jobs isn't really going to help. The prices would just go up, assuming you could actually get up near the higher end.
I think it's safe to say that the majority of the wealth-moving is illegal at this point.
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I think you missed the entirety of his point. Obviously creating high-paying jobs would not bridge the gap between rich and poor, the rich would get... it'd still be the same distance.
Era has a shortage of guns, in stores. Outside of AK47, Uzi, Shotgun and Handgun. Or the occasional Daewoo, there are no average items you can purchase in stores for a reasonable price. Understandably, its to maintain rarity in items and prevent mass-production. Yet, AK47, Uzi, Shotgun and Handgun are mass-produced without a care in the world. Branching from that, you could simply create items in the same stat-class as those or a tad higher to help new players cope.
I've realized, Vulcan releasing Xm8 and Mk23s was a huge assistance to new players. Those guns are worth less than 10,000$ yet are "adequate" items in the PK Field. Often if a new player asks me for a gun, one of the two is what he receives.
Also, as for economic troubles... get realistic and use a circulating-economy.
Simply think of how a real economy works, I'd suggest the US' economy.
Its not rocket-science, and according to the Manager... he's going to be a rocket scientist, so it should be a breeze for him.