Aknts,
In my opinion, what you have posted is a good layout for a tropical setting or part of an archipelago. I have attached two images. The first is a simple review of your level. In it, I circled tile errors in red. Most of these are tiles with parts of a grass background that are placed next to sand tiles and therefore do not match very well. To resolve this, you can add a layer of grass around the perimeter of the house so that these tiles then match with the background. Another way to resolve this would be to use an NPC with a transparencied image of roofing corners or pole bottoms and placing them on top of a plain sand tile. If you know how to do the latter method, go ahead and do so; if you do not, then I would suggest using the first method I mentioned for its ease.
In yellow I circled areas of design interest. In the top right of the level, you use deep (dark) sand to encircle the building. As I see it, this dark/deep sand is really wet sand that was made wet as a result of the incoming surf from the surrounding body of water. By using these wet sand tiles farther inland, you imply that water reaches that far inland but does not run through the building, rather it goes around, and I am not sure that your tiles illustrate that implication very well. That being said, I suggest you remove the dark sand tiles and keep refrain from placing them too far from the shoreline on both parts of the land.
In the bottom left, I circled in dark yellow parts of deep water that I think you placed too close to the shore. While, logically, it is completely possible for such deep water to be as close to the shore as you have placed it, it is unlikely and does not come across as very aesthetically appealing; therefore, I suggest you move the deep water in those areas farther from the shore.
The second attached image is a section of the pics1.png tileset. In red, I outlined sand tiles that I suggest you use to detail the parts of your land that are covered in dry sand. At the bottom of the section, outlined in violet, are shallow water tiles that I suggest you use to detail parts of the shallow water surrounding the shore. In the top left of the tileset section, outlined in yellow are grass tiles that you can use to detail the small grass area of your level around the building. As your level appears to be tropical in nature, I would refrain from placing a lot of trees, bushes, or rocks, and keep grass detailing light with small weeds and walking stones.
Again, what you have shown appears to be a good layout for a level. You should now focus on detailing the level and correcting the few tile errors if you want to complete it. |