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Originally Posted by lordbosh
There are no other servers that have such a system like GK in terms of this "pmode" option. Ring a bell and you can't be touched, you can even stand in the way of doors and block them from people.
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Hardly any servers have such a big power difference from weak to strong players. On classic, 2 newbies can pk a expert. On gk, 10 newbies wont break the ac of an expert.
Quote:
Originally Posted by lordbosh
The game lost popularity when people could not fight everyone else anymore. And items began to propagate the server that were too overpowered (rings of war, rings of strife, rings of elrond, all event items are unbalanced). Graal is a favorite game to many because you do not need to invest thousands of hours or hundreds of dollars into items to be "good" at it. It was determined on how well you played.
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Is that a problem of war or peacemode? No its a problem of the game mechanics, yet its basically right what you say, but most of the game would quit if you rebalance or reset it. Of course you can say, more people would come if there would be a fresh start, but thats basically only speculation.
Quote:
Originally Posted by lordbosh
We have "safe zones" like a pub, or a trade house. I feel if we have these safe zones it should be more than enough for Graal Kingdoms. If you want to see people play again, balance the items out and remove Pmode. Kingdoms will war, and there will be things to do again. People will return, I know I would.
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Seriously: No. Kingdom would war more often if there was a fair kingdoms mode battle system, maybe kingdoms can seperate ranks in three classes, wisdom, magic, melee or archer, and when entering kmode they get special stats independent of what they wear.
Right now Wars is just 2 lvl 110 bashing 100 lvl 30-40.
Do you want to make the game fun as a newbie slashing game?
Soon everyone except strong players would leave the game or just idle in tradetables or MMT even more often than its already the case.
Thanks for your attention.
- Lux