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  #1  
Old 08-31-2007, 04:18 PM
MrAnonymous_P2P MrAnonymous_P2P is offline
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Dual Wrench

Hello,

I have been playing graal for quite a long time and the first thing I ever tried in the development world was graphics, I got into it for awhile and then for about 4 years I wasn't doing any graphics. I have tried to get back into them and this is my first try at something in like 4 years.

It is a dual wrench weapon for a server I am working on, the class that will be using this is the engineer and I dont give a crap if its illogical I want advice on how to make it better.

Oh and please don't give me "It sucks."

If your going to respond atleast give some advice.

I am trying a totally new style of shading btw.
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  #2  
Old 08-31-2007, 04:31 PM
Crow Crow is offline
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Well, your "shading" is hardly noticeable, and the shading you got on the metal part of that wrench is just wrong, you shouldnt shade metal like that.
The shading looks pretty noisy. Also, its pretty dark. You have to lighten the colors, and also add some contrast. Here's my edit:

Name:  doublewrench.png
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  #3  
Old 09-01-2007, 12:08 AM
MrAnonymous_P2P MrAnonymous_P2P is offline
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Ok I worked on my shading, I didnt really "Lighten" that much but I think I did do pretty well. More C and C please. Oh yeah btw thanks a lot crow.
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  #4  
Old 09-01-2007, 01:09 AM
PrinceOfKenshin PrinceOfKenshin is offline
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Please attach it as a .png i don't want to have to download it = )
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Old 09-01-2007, 01:14 AM
MrAnonymous_P2P MrAnonymous_P2P is offline
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Heres for all those lazy people out there
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Old 09-01-2007, 01:46 PM
Chompy Chompy is offline
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Hmm, add a (dark)green background?
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Old 09-01-2007, 02:16 PM
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Hmm, add a (dark)green background?
Naw, thats not a good idea ;[
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Old 09-01-2007, 04:15 PM
Cloven Cloven is offline
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Heres for all those lazy people out there
It's very flat looking.
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Old 09-01-2007, 04:37 PM
MrAnonymous_P2P MrAnonymous_P2P is offline
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Any idea how to fix the flatness?
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Old 09-01-2007, 05:24 PM
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Quote:
Originally Posted by MrAnonymous_P2P View Post
Any idea how to fix the flatness?
A greater deviation between your shadows and highlights should fix the problem. Your graphic is small enough that it doesn't require more than a few separate shades at most. Crow provided a decent example.
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  #11  
Old 09-01-2007, 10:30 PM
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A greater deviation between your shadows and highlights should fix the problem.
What he and I said. Contrast ;o
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Old 09-01-2007, 10:40 PM
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Naw, thats not a good idea ;[
I meant so we could fully see it ;o
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  #13  
Old 09-02-2007, 12:27 AM
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What he and I said. Contrast ;o
Indeed. Maybe he didn't know what contrast meant?
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  #14  
Old 09-02-2007, 06:35 AM
MrAnonymous_P2P MrAnonymous_P2P is offline
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Tried to contrast a little more.Not really that noticeable but it looks a little better

Oh yeah btw I know what contrast means lol. I just didn't exaggerate as much as he did.
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  #15  
Old 09-02-2007, 01:36 PM
Crow Crow is offline
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You have 2 lightsources right now, which is not really a good idea :]

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