A lot of the ideas I'm seeing for new Playerworlds lately could be qualified as Genres...and they're not being developed because (IMHO) it's just too much hassle to wrestle Graal into being something it's not. More to the point, people are wasting their time re-developing something a rival server's already made...
For instance, say Fred and Shawn both want to make a Megaman clone server. Fred wants to make classic Megaman II, Shawn wants to make his Megaman X - no major conflict there, (not that it should matter because Fred and Shawn should be bringing in newbies instead of stealing each others' playerbase...but that's another issue entirely). So (continuing the example), Fred makes an awesome jump-and-run script: it's smooth, it handles slopes flawlessly, it uses projectiles to emulate movement so people are animated even during lagstorms, it's brilliant. Shawn makes a crap Jump-and-run script, focusing instead on awesome Boss Weapons, making a great cut-blade script, a new twist on the Bubble Lead, etcetera. Fred starts working on weapons, realizes he hasn't even started on baddies, and gives up. Shawn realizes his movement script is crap and isn't going to work with baddies, and he quits too. Two perfectly good worlds scrapped, and they died before they made any content beyond The Default Systems.
To counteract this, I think it's high time the GST was brought back to life and charged with the task of building these Default Worlds. Graal's got some awesome scripters once again, many of whom are languishing working for a single server, or under a manager they disagree with, or on a vision that's not their own...I say, let's get them some servers, make some freakin' stick figure ganis and graphics as they need 'em, find some way they can transfer over these defaults onto new servers as they're created, let 'em go to town. At least then we'll all be speaking the same server-language for ambitious future projects like Baddies. -_-;
First and foremost, there ought to be a Default Zelda World. It seems silly - and in fact it Is ridiculous - that there could be any difficulty in making a Zelda-themed server, but every single server on the list had to make their own movement script, damage script, money-anti-hacking script, bow, bomb, explosion, baddies and walking NPCs (if they even have any), push-pull block script, horses/cars/motorcycles, everything had to be built from scratch - and these are The Most Basic Elements Possible. I mean, time was you could just drag these things into the editor, and servers are being put up now that don't even have 'em...and Graal's whole charm is supposed to come from it being The Editable Zelda Online Game, right?
Once we got the Default Zelda Scripts up, what's next? Sky's the limit, what other genres are there?
Platformer, that'd be nice...
Iit'd be great if we could make Kingdoms-esque RPG servers, dunno what the license is like on the latest iteration of the Database Server though...
Bad Dudes/Tiger Road/Contra/Simpsons/Battletoads/TMNT/River City Ransom style walk-and-fight sidescrollers...
Racing servers, natch - overhead and maybe platformer of those too (ExciteBike!)...
What about the overhead-view down-scrolling flying games, I dunno what the genre's called but the Zero Wing/Gondomania/Gladius/1942 games? I dunno how one could make that multiplayer per se (since it's so strongly One Direction), but that'd be cool...
Mike Tyson's Punchout would just be weird...
Wrestlemania server? What was that one wrestlin' game with the Amazon who was a fishman that bit peoples' heads...?
Fighting games in general...it'd be limited, but a Street Fighter server could still be cool...
RTS games...the amount of NPCScripting would be prohibitive, but what if you could join an army and command a division of NPC Grunts? Then when you log off, someone else takes command of Light Infantry Alpha One?
So I guess my questions to the community are, Should there be a GST to give servers this headstart, and If so, what other genres should be available to develop? There are countless variations on the themes - Platformer covers Mario to Metroid and onwards... |