Here's a couple.
Level-NPC Example:
PHP Code:
function onCreated() {
this.setshape(1, 32, 32);
}
function onActionWarp() {
player.setlevel2("level.nw", 30, 30);
}
//#CLIENTSIDE
function onPlayerChats() {
if (player.chat == "/warp") {
triggeraction(this.x+1, this.y+1, "Warp", "");
}
}
Weapon-NPC Example:
PHP Code:
function onActionServerSide() {
if (params[0] == "warp") {
player.setlevel2("level.nw", 30, 30);
}
}
//#CLIENTSIDE
function onPlayerChats() {
if (player.chat == "/warp") {
triggerserver("gui", this.name, "warp");
}
}