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  #76  
Old 08-05-2008, 09:37 PM
excaliber7388 excaliber7388 is offline
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Quote:
Originally Posted by xAzerothx View Post
I'm pretty poor on Era. If you tax me I'll never make any money.
Why does no one get the idea of tax levels?
GAH
If you have less than a certain amount, you wouldn't be taxed. The more money you have, the larger percentage they'll take from you, to keep people from getting too rich.
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  #77  
Old 08-05-2008, 10:36 PM
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Quote:
Originally Posted by excaliber7388 View Post
Why does no one get the idea of tax levels?
GAH
If you have less than a certain amount, you wouldn't be taxed. The more money you have, the larger percentage they'll take from you, to keep people from getting too rich.
It is a bad idea. Players should not be punished for doing work in a game.
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  #78  
Old 08-05-2008, 10:38 PM
Crono Crono is offline
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People won't like their money being thrown away. Taxes work in real life because they are put towards something. Using "tax" as a way to burn people's money is not good. Specially on a GAME, you know.

The very fact that people are able to collect such high amounts of money shows a flaw in the server itself (apart from glitch abuse); it lacks content. Here's some very basic ones I made up on the spot:

What happened to playerhouses? Upload more, add a monthly fee to all homes. Allow players to do more with their homes such as growing gardens, buying furniture, and possibly even adding pet dogs that you can take for walks (simply for the purpose of showing off your cute/ugly animal). During winter you can have your dogs pull sleds, just for fun. Furniture could be used to store your items without having to worry about other people stealing your stuff (have an option on furniture to lock it to your account or let anyone access it, should be easily toggled).

Cars? Make more, and have them for different price ranges. Offer different levels of performances for different cars. The base ones you have now are what, 10k? Make new luxery ones that support carrying 4 players and make them over 30k. Have supercars (one of the staff has his own Ferrari parked in the parking lot building, way to go you selfish bum) worth over 100k.

Skateboards are a very fun feature on Era. Expand on this, add parts to skateboards for stat bonuses (such as speed and airtime) that are a bit pricey for what they offer. Make normal objects interactable with the skateboard NPC. (grinding any table, ramps in various places, etc).
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  #79  
Old 08-05-2008, 11:09 PM
excaliber7388 excaliber7388 is offline
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Quote:
Originally Posted by Kappa00p2p View Post
It is a bad idea. Players should not be punished for doing work in a game.
It's not punishment, it's controlling the economy.
Stop repeating what's been said, and read back a bit before commenting people. The real world has taxes, it's not a punishment, it's necessary.
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  #80  
Old 08-05-2008, 11:11 PM
xAzerothx xAzerothx is offline
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What if players could give money to Era's "government.". The players could give money away to have something made like a skate park.
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  #81  
Old 08-05-2008, 11:23 PM
Crono Crono is offline
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Quote:
Originally Posted by excaliber7388 View Post
The real world has taxes, it's not a punishment, it's necessary.
The real world also has a government.

Quote:
Originally Posted by xAzerothx View Post
What if players could give money to Era's "government.". The players could give money away to have something made like a skate park.
What? Why should all the players give up their earned money to make staff do what they're supposed to be doing to begin with?

P.S, there already is a skate park.
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  #82  
Old 08-06-2008, 02:16 AM
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There are easier ways to control the economy that doesn't piss off players. Crono has stated this, which I also stated before: give them stuff to buy.

Monthly rent on apartments, houses and such, perhaps even a system that has the player pay for the content in their house(a big screen TV would cost more than a small one, for example). If people have the money for something, they will buy it, the problem is there's nothing for these rich people to buy except inflated guns... guns get inflated because they're sparse and people have all that money to spend on it. If they were too busy paying house payments and perhaps insurance on a car, they wouldn't have the money to pay for an expensive ass gun, thus the guns would never sell at insanely high prices.
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  #83  
Old 08-06-2008, 07:28 AM
Sinkler Sinkler is offline
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Hell, we should create a government.
I have so many political ideas, and politics has never really been implemented in Era's Society.
I myself would like to work for the government, reason being, I have a giant interest. The taxes from the citizens would then go to pulic places, perhaps lowering gun prices? Lowering Housing costs?
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  #84  
Old 08-06-2008, 07:29 AM
DustyPorViva DustyPorViva is offline
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Yay corrupt politics.
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  #85  
Old 08-06-2008, 07:43 AM
excaliber7388 excaliber7388 is offline
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Quote:
Originally Posted by DustyPorViva View Post
There are easier ways to control the economy that doesn't piss off players. Crono has stated this, which I also stated before: give them stuff to buy.

Monthly rent on apartments, houses and such, perhaps even a system that has the player pay for the content in their house(a big screen TV would cost more than a small one, for example). If people have the money for something, they will buy it, the problem is there's nothing for these rich people to buy except inflated guns... guns get inflated because they're sparse and people have all that money to spend on it. If they were too busy paying house payments and perhaps insurance on a car, they wouldn't have the money to pay for an expensive ass gun, thus the guns would never sell at insanely high prices.
If people have stuff to buy, they'll be able to then sell it. For example, a locker costs $50 to buy. But then, supply goes down, demand goes up, and they can turn around and sell it for 5k. The same would happen for new toys, apartments, guns, etc.
There's tons to buy on era, the problem is that the supply drops too much, and people can make a huge profit reselling items. You need some other form to control money. People might not even notice their bank account losing a few bucks every day. What's $10 per day to someone with over 100k in their account, and ads 1k per week?
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  #86  
Old 08-06-2008, 07:47 AM
DustyPorViva DustyPorViva is offline
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Then the problem is supply and demand. That's the problem with Era last time I was on... you couldn't find any guns in the actual shops... thus, you had to buy them from players. That's a huge problem.

Also, like I said, people sell this stuff at insanely high prices because the money is there. They wouldn't be able to sell a locker at 5k if 5k was hard to come by. This is accomplished by having money sinks -- things meant to suck money out of the economy. Lots of stuff for sale. Lots. Houses. Cars. Monthly payments on the expensive stuff. If they're constantly spending their money, they have no way to build it up, thus they won't become incredibly rich, and as a result, people can't sell items at insane prices because no one will have that kind of money.
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  #87  
Old 08-06-2008, 07:50 AM
Kappa00p2p Kappa00p2p is offline
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Quote:
Originally Posted by excaliber7388 View Post
If people have stuff to buy, they'll be able to then sell it. For example, a locker costs $50 to buy. But then, supply goes down, demand goes up, and they can turn around and sell it for 5k. The same would happen for new toys, apartments, guns, etc.
There's tons to buy on era, the problem is that the supply drops too much, and people can make a huge profit reselling items. You need some other form to control money. People might not even notice their bank account losing a few bucks every day. What's $10 per day to someone with over 100k in their account, and ads 1k per week?
People would just withdraw everything before they logged off.
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  #88  
Old 08-06-2008, 07:55 AM
excaliber7388 excaliber7388 is offline
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Quote:
Originally Posted by Kappa00p2p View Post
People would just withdraw everything before they logged off.
Large withdraws have a percentage removed too
Come on, it's not that hard to close that loophole

I bet if you do it you could fix the economy in a month or so.
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  #89  
Old 08-06-2008, 07:58 AM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by excaliber7388 View Post
Large withdraws have a percentage removed too
Come on, it's not that hard to close that loophole

I bet if you do it you could fix the economy in a month or so.
A percentage fee upon withdrawal would have the exact same effect as taxing, except that it would be much better received by players by allowing them to have a decision in what happens with their money instead of it just constantly disappearing.
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  #90  
Old 08-06-2008, 08:32 AM
excaliber7388 excaliber7388 is offline
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Quote:
Originally Posted by DustyPorViva View Post
A percentage fee upon withdrawal would have the exact same effect as taxing, except that it would be much better received by players by allowing them to have a decision in what happens with their money instead of it just constantly disappearing.
Welcome to the real world
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