Quote:
Originally Posted by Alure1316
This is what made Graal go from around 300 players to 30 on each server. When playerworlds came out, and Graal stopped being "The Adventure", everyone separated and broke up into different server groups. You could say that some servers ARE actually your "chat room with swords". Most servers do not have proper content. They use events to entertain people, what happened to the real Graal? Exploring, socializing, and most importantly adventuring.
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Graal supported multiple servers way before "Classic's" playercount dropped. You just had to know the IP, many of which were advertised in in mass PM's or player houses. Even after the serverlist was introduced servers maintained a high playercount by todays standards.
The "big drop" you're referring to had a lot to do with P2P, though it
still maintained a decent playercount. Eventually prices got higher, servers still sucked, and gold servers(which were supposed to be the hook) weren't worth the money anymore.