I feel that deleting the prestige classes could and perhaps will be the best thing that's happened on the server in a while. However, I don't feel the skills should all dissipate. Some of the skills should go, but some of them could be better suited on alternate base and hybrid classes. It would allow build-making to be possible again, rather than everyone flocking to the same 1 or 2 builds per class. I love the idea of being able to enchant armor and weapons, as I've requested that years ago, and still feel the same way about it.
I think one of the greatest improvements would be making more PvE fights based more on using tactics other than just gathering, taking a small step forward, letting them group together, and mashing 'S' and using skills that cover an AoE for damage. I love how the following baddies fight, which add elements to the battles:
Lady of the Night
Lady Guard
Olden Mage
Underlord
Captain Ryzac
I can't think of this boss's name, but he's the one that's in the final room of the Goblin Shrieking Tower
But all of those baddies have a unique vibe about how they battle, and it makes gameplay so much more fun. More baddies in the future taking similar (in theory) approaches would surely have a positive result. I'd like to see some class-based bosses. A boss that fights like a Ninja (Irixyu, Tataki Koto, Utsukage, Throw Kunai, Explosive Tags, etc..), Dark Knight (Blight, Plague, Blight Bomb, Drain, Blind, etc..), Warrior (Phalanx, Throw Axe, Laceration, Taunt, Final Resort, etc..), Monk (Body Throw, Fist Combos, Ki Blast, Ki Wave, Chakra, etc..), etc., could be fun. |