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  #91  
Old 12-14-2010, 08:13 AM
ffcmike ffcmike is offline
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Quote:
Originally Posted by 12171217 View Post
The difference is that yours are far smaller
I can't see how our rats are any smaller than the LTTP ones in comparison to size of the player.

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Originally Posted by 12171217 View Post
And when you run away from a rat in your dungeon, take refuge in another room, the NPCs position isn't reset when you re-enter again, so nearly every room that I enter again I get ****ed up because of the NPCs not resetting their positions.
While this is something that would remove the risk of being hit that one time completely it's not necessarily better, I personally thought it was a bit weird in LTTP how baddies would be totally reset once you re-enter.
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  #92  
Old 12-14-2010, 08:50 AM
Remonq Remonq is offline
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Downsider, I don't really expect you to like the quests that we put out. I saw you going through one and laughed the whole time because you were having such trouble just getting the pot of soup to the guy in the graveyard.
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  #93  
Old 12-15-2010, 02:50 AM
DemonSpawnn DemonSpawnn is offline
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I also think having the only enemy besides rats be that one plant, the deku baba clone, (which doesn't really make sense that is in a sewer) kind of silly. You could of had some keese clones (bats)..
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  #94  
Old 12-15-2010, 02:57 AM
ffcmike ffcmike is offline
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Originally Posted by DemonSpawnn View Post
I also think having the only enemy besides rats be that one plant, the deku baba clone, (which doesn't really make sense that is in a sewer) kind of silly. You could of had some keese clones (bats)..
While Bats are something we intend to use fairly soon I didn't feel that they made sense in a sewer, atleast there is some back-story to that plant being there as explained within the nearby note, plus it happens to be part of the solution required to progress.
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  #95  
Old 12-15-2010, 03:01 AM
12171217 12171217 is offline
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Quote:
Originally Posted by Remonq View Post
Downsider, I don't really expect you to like the quests that we put out. I saw you going through one and laughed the whole time because you were having such trouble just getting the pot of soup to the guy in the graveyard.
That obviously wasn't me, I didn't even drop the pot..?
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  #96  
Old 12-15-2010, 06:37 PM
DrakilorP2P DrakilorP2P is offline
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Originally Posted by ffcmike View Post
[...], atleast there is some back-story to that plant being there as explained within the nearby note, plus it happens to be part of the solution required to progress.
What does it say? When I played it didn't say anything.
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  #97  
Old 12-15-2010, 07:14 PM
xnervNATx xnervNATx is offline
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Originally Posted by DrakilorP2P View Post
What does it say? When I played it didn't say anything.
did you even try to read it?
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  #98  
Old 12-16-2010, 01:44 AM
DrakilorP2P DrakilorP2P is offline
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did you even try to read it?
I tried to grab it and walk into it in various different ways. Didn't seem to do anything.
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  #99  
Old 12-16-2010, 02:00 AM
DemonSpawnn DemonSpawnn is offline
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Originally Posted by DrakilorP2P View Post
I tried to grab it and walk into it in various different ways. Didn't seem to do anything.
It didn't work for me either actually..
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  #100  
Old 12-16-2010, 02:42 AM
ffcmike ffcmike is offline
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I think that may well have been as a result of that whole Mac + Linux client requiring a setshape on NPCs in order for findareanpcs() to be detect them (part of our custom wall detection), changed now.

This is what it said:

Quote:
It appears to be a page ripped
out of someone's Diary.

"I received some seeds as a gift
today, but I accidentally dropped
them into the toilet - Galen."
Good ol' Galen eh .

Last edited by ffcmike; 12-16-2010 at 02:56 AM..
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  #101  
Old 12-18-2010, 03:09 PM
ff7chocoboknight ff7chocoboknight is offline
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The thing I see the most is that for some reason players don't constantly heal at the health pots placed in various levels. I've helped a few people and had to keep reminding them to heal when they had .5 - 1 health. Players are being careless and complain about the quest being difficult or stupid.
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  #102  
Old 12-19-2010, 06:43 PM
Heroin Heroin is offline
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overall i liked the quest! i have to admit the rats were kind of annoying, but not as annoying as the drippings from the ceiling which especially pissed me off during the boss fight. also i'd like to state that the beer mug is the best quest reward on graal ever.
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  #103  
Old 12-25-2010, 11:50 PM
joel34 joel34 is offline
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The boss fight was kinda long. Overall it was good but these rats are annoying.

Last edited by joel34; 12-26-2010 at 05:09 PM..
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  #104  
Old 02-16-2011, 02:27 PM
Jaxer7 Jaxer7 is offline
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Edit1: Ok turns out my problem was I was to impatient with him, finalkly got passed him.

Edit2: Also the finding the key from killing all the rats in the room took me awhile to figure out even though I know its something Zelda did all the time, but they also had a compass that let you know there was a key in the room. Also what was the purpose of the block in the room with the boss key when you went in with the water lowered? It was on a chain and i walked up to it and pulled the chain across the room to no purpose that I could see.

Last edited by Jaxer7; 02-16-2011 at 02:37 PM.. Reason: added info
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  #105  
Old 02-16-2011, 03:18 PM
ffcmike ffcmike is offline
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Quote:
Originally Posted by Jaxer7 View Post
Also the finding the key from killing all the rats in the room took me awhile to figure out even though I know its something Zelda did all the time
I have noticed that some people do take a while to figure this out, but I don't believe it's required for there to be a hint specifically saying that you need to kill all of the rats within that level, it's really one of those things which to most people should be self explanatory as baddies are there to be killed, there was also no compass with the very first time this happened in LTTP, can't say I ever needed to look at the compass to figure out I needed to do this either.

Quote:
Originally Posted by Jaxer7 View Post
Also what was the purpose of the block in the room with the boss key when you went in with the water lowered? It was on a chain and i walked up to it and pulled the chain across the room to no purpose that I could see.
This is the process that retracted the barred gates on either side of the level, first allowing you to push the block through the hole in the floor on the right, second allowing you to exit through the gap on the left once the water is raised back up, so you can swim across to the boss key.
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