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  #76  
Old 06-13-2008, 12:02 AM
xXziroXx xXziroXx is offline
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Why don't you just copy an existing system straight off? It saves a lot of trouble and it's probably already tested for balance.
Why take someone else's work when making your own is so much more satisfying?


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That shouldn't be a problem unless it's obvious that used their material. Tetris clones aren't copyright violations.
We're talking about THE victory theme here. Quite sure it's obvious it's a rip off.
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  #77  
Old 06-13-2008, 01:17 AM
DrakilorP2P DrakilorP2P is offline
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Why take someone else's work when making your own is so much more satisfying?
Because it really helps to have clear documentation. Before writing a system, it's useful to know exactly what's expected of it. When documentation exists, the programmer can read about the general idea as well as any atypical uses it will be required to face. It prevents unnecessary refactorings later on.
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  #78  
Old 06-13-2008, 02:13 AM
anubis_wing anubis_wing is offline
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If he's going for cheesey I'd bet on like buster swords and the like.
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  #79  
Old 06-13-2008, 02:30 PM
xXziroXx xXziroXx is offline
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Originally Posted by DrakilorP2P View Post
Because it really helps to have clear documentation. Before writing a system, it's useful to know exactly what's expected of it. When documentation exists, the programmer can read about the general idea as well as any atypical uses it will be required to face. It prevents unnecessary refactorings later on.
I think you've missed the point of me trying to make a Final Fantasy wannabe fighting system combined with AD&D rules. In AD&D, characters have up to 170ish max health at higher levels, while in most Final Fantasy's it go up to 9999. Tweaking is bound to happen.
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  #80  
Old 06-14-2008, 12:32 AM
DrakilorP2P DrakilorP2P is offline
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I think you've missed the point of me trying to make a Final Fantasy wannabe fighting system combined with AD&D rules. In AD&D, characters have up to 170ish max health at higher levels, while in most Final Fantasy's it go up to 9999. Tweaking is bound to happen.
There's a freely available ruleset based on the Final Fantasy series which isn't afraid of large numbers like AD&D is.
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  #81  
Old 06-14-2008, 02:19 PM
xXziroXx xXziroXx is offline
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There's a freely available ruleset based on the Final Fantasy series which isn't afraid of large numbers like AD&D is.
You're still missing the point of that I'd rather make a modified ruleset on my own. Deal with it.
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  #82  
Old 06-15-2008, 02:56 AM
DustyPorViva DustyPorViva is offline
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To be honest, I say go with a system that uses large numbers, even if you just take your current formula's and multiple them. Why? Because people like to see their characters associated with big numbers.
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  #83  
Old 06-15-2008, 02:58 AM
xXziroXx xXziroXx is offline
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To be honest, I say go with a system that uses large numbers, even if you just take your current formula's and multiple them. Why? Because people like to see their characters associated with big numbers.
More or less what I'm doing.
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  #84  
Old 06-15-2008, 03:15 AM
DustyPorViva DustyPorViva is offline
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Good, 'cause you know, the amount of damage you do directly reflects your e***** size.

edit: dammit... I'm not allowed to say the male genitalia.
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  #85  
Old 06-17-2008, 11:53 PM
xXziroXx xXziroXx is offline
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Seems like I can't get the server done on my own, and no one (other then scripters, gah) seems to want to help. So, I'm putting it on hold until further notice. I don't want to waste more time on something that only I'm interested in fulfilling.
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  #86  
Old 06-18-2008, 05:35 AM
MrAnonymous_P2P MrAnonymous_P2P is offline
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You will get no sense of fulfillment when you finish a server, even when it is an awesome server. There will awesome be some idiot that says it sucks and then everyone will think so and stop playing.
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  #87  
Old 06-18-2008, 02:15 PM
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You will get no sense of fulfillment when you finish a server, even when it is an awesome server. There will awesome be some idiot that says it sucks and then everyone will think so and stop playing.
My point is that I do not feel like working on something when I'm the only one doing so. It means I'll reach a certain limit where I'll be stuck due to not having enough levels/graphics, and that's really not my area of expertise and I'd prefer to stay clear of it.
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  #88  
Old 06-20-2008, 05:11 AM
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Meh, ignore my previous statements, the only thing they lead too was me getting more work completed. Among those, I fixed up the dueling system, cleaned up some code in general, and implanted a level up system. More to come I guess, shame only scripting is getting any progress though.
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  #89  
Old 06-27-2008, 04:06 AM
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Thanks to Stefan who raised the download limit, I've added all the music composed by Oinkness, as well as fine tuned some more systems (including the sound system). What's best with this update, is that the combat system have a battle song, now if only I had a win/lose theme...

Also added a message log WIP, that most definitely won't look like it does now when it's finished. Soon to be fulfilled!

And finally, I've re-enabled automated forum registration for everyone that logon. Me and Segfault added a MOTD system that includes a "Feedback" function that post the data you submit on the forums with your forum account.
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  #90  
Old 07-06-2008, 02:02 AM
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Combat system is released, once and for all!

If you logon, create a character, then login with it - you'll see a NPC giving you instructions on how to enter combat.

Currently you will face as many baddies as there are players in your party (party system not released yet) and they will be the same level as your party leader. They will have randomized looks, and randomized stats between 3 and 21. If you beat them everyone in your party will level up, if not, try again!

Exp system will probably not be released until we get this town ready and open it up, so if you're willing to help with levels or graphics - get in touch!
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fantasy, fidel castro, final fantasy, legends, mythic, mythic legends, project, rpg, turn based


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