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  #1  
Old 06-13-2008, 12:02 AM
xXziroXx xXziroXx is offline
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Why don't you just copy an existing system straight off? It saves a lot of trouble and it's probably already tested for balance.
Why take someone else's work when making your own is so much more satisfying?


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That shouldn't be a problem unless it's obvious that used their material. Tetris clones aren't copyright violations.
We're talking about THE victory theme here. Quite sure it's obvious it's a rip off.
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Old 06-13-2008, 01:17 AM
DrakilorP2P DrakilorP2P is offline
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Why take someone else's work when making your own is so much more satisfying?
Because it really helps to have clear documentation. Before writing a system, it's useful to know exactly what's expected of it. When documentation exists, the programmer can read about the general idea as well as any atypical uses it will be required to face. It prevents unnecessary refactorings later on.
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Old 06-13-2008, 02:30 PM
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Originally Posted by DrakilorP2P View Post
Because it really helps to have clear documentation. Before writing a system, it's useful to know exactly what's expected of it. When documentation exists, the programmer can read about the general idea as well as any atypical uses it will be required to face. It prevents unnecessary refactorings later on.
I think you've missed the point of me trying to make a Final Fantasy wannabe fighting system combined with AD&D rules. In AD&D, characters have up to 170ish max health at higher levels, while in most Final Fantasy's it go up to 9999. Tweaking is bound to happen.
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Old 06-14-2008, 12:32 AM
DrakilorP2P DrakilorP2P is offline
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I think you've missed the point of me trying to make a Final Fantasy wannabe fighting system combined with AD&D rules. In AD&D, characters have up to 170ish max health at higher levels, while in most Final Fantasy's it go up to 9999. Tweaking is bound to happen.
There's a freely available ruleset based on the Final Fantasy series which isn't afraid of large numbers like AD&D is.
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Old 06-14-2008, 02:19 PM
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There's a freely available ruleset based on the Final Fantasy series which isn't afraid of large numbers like AD&D is.
You're still missing the point of that I'd rather make a modified ruleset on my own. Deal with it.
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fantasy, fidel castro, final fantasy, legends, mythic, mythic legends, project, rpg, turn based


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