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  #76  
Old 12-13-2010, 08:30 PM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by Bell View Post
Not everyone feels this way. Hence why there are different types of gameplay on various games. Some enjoy the grind of leveling up while others find questing to be fun and challenging. In Graal's case it equates to different types of servers. You obviously are not a Zelda addict but sales of said game prove that many out there are.
I think he meant that quests are boring on Graal. They don't hold a flame to any Zelda dungeon.
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  #77  
Old 12-13-2010, 11:47 PM
DemonSpawnn DemonSpawnn is offline
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It was an alright dungeon, good first one I suppose...

The thing that bugged me the most was the fact that there was no weapon acquired in it? No weapon that you will use to kill the boss and to solve a future puzzle? Out of all the Zelda games I've played there was always a weapon.. Weapons is part of what makes Zelda so much more of a puzzle, and if you want to come anywhere near Zelda dungeons you need weapons..

Overall: 3/5

Last edited by DemonSpawnn; 12-14-2010 at 12:29 AM.. Reason: grammar.
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  #78  
Old 12-13-2010, 11:50 PM
Crono Crono is offline
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Last edited by DemonSpawnn; Today at 10:48 PM.. Reason: grammer.
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  #79  
Old 12-13-2010, 11:52 PM
fowlplay4 fowlplay4 is offline
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grammar*
Shouldn't of done that, he's just a boy.
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  #80  
Old 12-13-2010, 11:53 PM
ffcmike ffcmike is offline
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Quote:
Originally Posted by DemonSpawnn View Post
It was an alright dungeon, good first one I suppose...

The thing that bugged me the most was the fact that there was no weapon acquired in it? No weapon that you will use to kill the boss and to solve a future puzzle? Out of all the Zelda games I've played there was always a weapon.. Weapons is part of what makes Zelda so much more of a puzzle, and if you want to come anywhere near Zelda dungeons you need weapons..

Overall: 3/5
Obtaining a weapon and using it either to progress through or defeat the boss is something we intend for full-scale dungeons later on, Zol's Toilet is only meant to be a mini dungeon.
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  #81  
Old 12-14-2010, 12:42 AM
DemonSpawnn DemonSpawnn is offline
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Originally Posted by Crono View Post
grammar*
Edited, happy now?

Quote:
Originally Posted by ffcmike View Post
Obtaining a weapon and using it either to progress through or defeat the boss is something we intend for full-scale dungeons later on, Zol's Toilet is only meant to be a mini dungeon.
A lot of people said dungeon when referring to it, But I see how it is a mini-dungeon now..
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  #82  
Old 12-14-2010, 02:31 AM
scooter123 scooter123 is offline
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Quote:
Originally Posted by Bell View Post
Not everyone feels this way. Hence why there are different types of gameplay on various games. Some enjoy the grind of leveling up while others find questing to be fun and challenging. In Graal's case it equates to different types of servers. You obviously are not a Zelda addict but sales of said game prove that many out there are.
I like Zelda. I like Dragon Age Origins and Fable 3 more
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  #83  
Old 12-14-2010, 02:45 AM
Soala Soala is offline
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I like Zelda. I like Dragon Age Origins and Fable 3 more
Those are three completely different games. I personaly love zelda more than those big RPG released nowadays, even though they are challenging and fun. Ya I mean it, I love quests above leveling//grinding.
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  #84  
Old 12-14-2010, 06:21 AM
12171217 12171217 is offline
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The rats are way too small, you should consider removing them altogether in favor of a slower-moving, larger, less annoying thing. That's how most baddies in Zelda are. And the small ones are easy to spot against the background, don't spawn on top of you, and generally move in slower or less spastic patterns.
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  #85  
Old 12-14-2010, 06:32 AM
maximus_asinus maximus_asinus is offline
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I liked the rats, I don't understand how you guys don't see them as Zeldaish.
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  #86  
Old 12-14-2010, 06:33 AM
DustyPorViva DustyPorViva is offline
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Someone youtube a video of the rats!
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  #87  
Old 12-14-2010, 06:50 AM
ffcmike ffcmike is offline
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Quote:
Originally Posted by 12171217 View Post
The rats are way too small, you should consider removing them altogether in favor of a slower-moving, larger, less annoying thing. That's how most baddies in Zelda are. And the small ones are easy to spot against the background, don't spawn on top of you, and generally move in slower or less spastic patterns.

(I would imagine this is Graal-related, apologies if deemed not so)
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  #88  
Old 12-14-2010, 06:58 AM
kia345 kia345 is offline
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Zelda's rat stay hugging the walls, so they're easily predictable.


I haven't seen the quest's rats, I'm just sayin'.
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  #89  
Old 12-14-2010, 07:01 AM
ffcmike ffcmike is offline
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Quote:
Originally Posted by kia345 View Post
Zelda's rat stay hugging the walls, so they're easily predictable.


I haven't seen the quest's rats, I'm just sayin'.
Ours move in pretty much the same way, also with the random chance of turning away from the wall after the occasional stop in movement.
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  #90  
Old 12-14-2010, 08:05 AM
12171217 12171217 is offline
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The difference is that yours are far smaller, less readable amongst the ugly lighting effect that's placed over the level, and the levels you have are much more cramped. It's pretty impressive that even though you can't see anything in the Zelda dungeon they're far less annoying than in yours. That's a sign of GOOD game design.

And when you run away from a rat in your dungeon, take refuge in another room, the NPCs position isn't reset when you re-enter again, so nearly every room that I enter again I get ****ed up because of the NPCs not resetting their positions.
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