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  #16  
Old 05-24-2010, 01:58 AM
salesman salesman is offline
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Originally Posted by Venom_Fish View Post
Participation is more logical than time-spent. Since some members don't even log on. Out of curiosity, whats the thought process in not losing points due to dying? Pretty naive to think it prevents running or lessen it. Players run / will run to prevent opposing gang members from gaining points. Just makes you lose 2 less points from dying and opposition gain 2 less (since its cut down to 1 per kill). Another pointless change, I 'spose?
It wasn't to prevent running, it was because gang members would give up or not defend their base at all because they didn't want to lose points. Recruiters would specifically say not to defend.

Anything that discourages participation (or playing at all) is not a good feature.

edit: It would be cool if there was another way to gain points besides kills. Bonuses for capturing a base somehow or something.
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  #17  
Old 05-24-2010, 04:38 AM
Catbert Catbert is offline
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all these bull**** threads don't make any sense. what sums up Era is staff who don't know how to script, because of this they can only do minor changes to the server. no more then one 33 rock mine, overpowered guns that get you into gangs / ppa. no skill is involved, hold d, press arrow keys. staff are too lazy to edit the world, learn scripts, and deliver on what people want to the server. reset was promised ages ago, hah
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  #18  
Old 05-24-2010, 04:43 AM
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Quote:
Originally Posted by Catbert View Post
all these bull**** threads don't make any sense. what sums up Era is staff who don't know how to script, because of this they can only do minor changes to the server. no more then one 33 rock mine, overpowered guns that get you into gangs / ppa. no skill is involved, hold d, press arrow keys. staff are too lazy to edit the world, learn scripts, and deliver on what people want to the server. reset was promised ages ago, hah
Why not elaborate on what you mean with each of those categories also there is no point in a reset until there is a way to mend the current economy. A reset would only draw in players until a small majority of the server has horded all the guns and money and then the player count would to return to it's current state.
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  #19  
Old 05-24-2010, 05:15 AM
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Quote:
Originally Posted by Catbert View Post
what sums up Era is staff who don't know how to script
Finally someone gets it. What took you guys so long??
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  #20  
Old 05-24-2010, 11:58 AM
Dnegel Dnegel is offline
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Quote:
Originally Posted by Catbert View Post
all these bull**** threads don't make any sense. what sums up Era is staff who don't know how to script, because of this they can only do minor changes to the server. no more then one 33 rock mine, overpowered guns that get you into gangs / ppa. no skill is involved, hold d, press arrow keys. staff are too lazy to edit the world, learn scripts, and deliver on what people want to the server. reset was promised ages ago, hah
Okay look, I dont think you know what your talking about, and whats this all about:
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no more then one 33 rock mine
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  #21  
Old 05-24-2010, 01:04 PM
Demisis_P2P Demisis_P2P is offline
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Quote:
Originally Posted by Catbert View Post
all these bull**** threads don't make any sense. what sums up Era is staff who don't know how to script, because of this they can only do minor changes to the server. no more then one 33 rock mine, overpowered guns that get you into gangs / ppa. no skill is involved, hold d, press arrow keys. staff are too lazy to edit the world, learn scripts, and deliver on what people want to the server. reset was promised ages ago, hah
If you make big changes all at once people complain.

Once a system like this is in place it can easily be changed to award more points or less points, or add or take different points for different things, or different rewards, and so on and so forth, until you have a working balanced system.

If you reset before you have working balanced systems then you risk just ****ing everything up again. So it's important to get everything working properly before you reset. No point rushing.
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  #22  
Old 05-24-2010, 05:51 PM
Catbert Catbert is offline
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You shouldn't reset the server, just reset Roguebabe17's mining level, then add more 33 rock mines if you guys can script
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  #23  
Old 05-24-2010, 06:05 PM
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If you guys can really script, design a system that will spawn me a new weapon every 24 hours automatically. If you won't do that then you obviously can't script
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  #24  
Old 05-24-2010, 09:22 PM
Supaman771 Supaman771 is offline
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Quote:
Originally Posted by Catbert View Post
1. You shouldn't reset the server
2. just reset Roguebabe17's mining level
3. then add more 33 rock mines
1. You just said to, and complained that it hasn't reset. You of all people would be the one crying about reset cause the time you spent mining.
2. QQ you're second best where it matters least.
3. You can only use one mine at once, how does this benefit you?

About the points: I like it so far, but an entire gang prize seems a bit over with many ways people can still manipulate points and how unbalanced the two gangs are right now.

I would personally like to see gang limits re added to keep them more exclusive to people who deserve to be in them by skill, not just adding everyone who asks or is on your buddy list.
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  #25  
Old 05-25-2010, 12:10 AM
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Quote:
Originally Posted by Supaman771 View Post
1. You just said to, and complained that it hasn't reset. You of all people would be the one crying about reset cause the time you spent mining.
2. QQ you're second best where it matters least.
3. You can only use one mine at once, how does this benefit you?

About the points: I like it so far, but an entire gang prize seems a bit over with many ways people can still manipulate points and how unbalanced the two gangs are right now.

I would personally like to see gang limits re added to keep them more exclusive to people who deserve to be in them by skill, not just adding everyone who asks or is on your buddy list.
the last time gangs had member limit there wasn't much raiding at all, i'm not sure how that would work with 2 gangs compared to the 3-4 Era had before but...I don't think that is a good idea.
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  #26  
Old 05-25-2010, 04:02 AM
Vman13x Vman13x is offline
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Well now there's the "deaths" situation that comes into play. People in gangs more specifically bh run for their era lives when they have
low hp. I'm not saying I don't run which I hardly ever do unless I'm outnumbered, but ya it's ridiculous how much they run.
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  #27  
Old 05-25-2010, 05:11 AM
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Originally Posted by Vman13x View Post
Well now there's the "deaths" situation that comes into play. People in gangs more specifically bh run for their era lives when they have
low hp. I'm not saying I don't run which I hardly ever do unless I'm outnumbered, but ya it's ridiculous how much they run.
I run because I know it makes people angry, and gang rivalry is all about making the other gang furious. It used to bother me, and I used to take it very seriously, but I've realized it's wayyyy more fun chasing runners (and running myself) than it is sitting in the hospital waiting to heal.

Since this game barely offers any entertainment on its own, we're stuck finding ways to entertain ourselves..."ez cry nub can't touch this nah nah nah nah"
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  #28  
Old 05-25-2010, 05:24 AM
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Quote:
Originally Posted by salesman View Post
It wasn't to prevent running, it was because gang members would give up or not defend their base at all because they didn't want to lose points. Recruiters would specifically say not to defend.

Anything that discourages participation (or playing at all) is not a good feature.

edit: It would be cool if there was another way to gain points besides kills. Bonuses for capturing a base somehow or something.
Question : Why were gang leaders determined not to lose points?
Answer : So other gangs couldn't gain points or rise above them in the ranking.

The removal of point-loss does not stop opposing gangs from gaining points if you die, lol. There hasn't been a difference in running or raid-avoidance since this change.

Ramsfan still tells his recruiters to not defend or raid if they'll lose or if they are losing. Due to the reason I just previously illuded to, the opposing gang will gain points, lessening or doing away with their lead.

So I ask again, what was solved?
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  #29  
Old 05-25-2010, 05:33 AM
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Quote:
Originally Posted by Venom_Fish View Post
Question : Why were gang leaders determined not to lose points?
Answer : So other gangs couldn't gain points or rise above them in the ranking.

The removal of point-loss does not stop opposing gangs from gaining points if you die, lol. There hasn't been a difference in running or raid-avoidance since this change.

Ramsfan still tells his recruiters to not defend or raid if they'll lose or if they are losing. Due to the reason I just previously illuded to, the opposing gang will gain points, lessening or doing away with their lead.

So I ask again, what was solved?
That's true, but losing points appears much more negative than gaining less points than the other gang (if that makes sense). This is why I suggested other means for points, and why the gang system I was working on didn't use points only to determine who was "best", but instead to promote activity.

Ideally, anyone would be able to create a gang and use points regardless of whether or not they have the most. Even if your gang wasn't number one, you could still gain points to increase your member limit, unlock gang guns, gang outfits, custom ranks, and so on.

Right now, points are useless to the losing gang...but with only two gangs, I don't see it working any other way.

edit: man, I said 'points' 7 times
edit: 8
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  #30  
Old 05-25-2010, 05:46 AM
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Oh, so you guys just hoped they'd not notice that either way they were at a loss either way. Well you alone, looks like you had Chris convinced it was full-proof, ha.

Secondly, please speak no more of what you WERE going to do. Its sickening, let go of it, lets address the now.
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