Quote:
Originally Posted by Googi
A console game is pretty good if you get 40 hours out of it. You easily get more than that out of Graal.
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The amount of time you get out of a game does not usually constitute as a reason for high pricing alone. Not one current server provides 40 hours of gameplay anyway other than Zodiac, unless you include idling a form of gameplay, which can be done on most console games anyway.
Quote:
Originally Posted by Stefan
We are thinking of adding ways that staff get some percentage of gelats made with server items, that way you could at least pay you own subscription or even development servers.
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This is a huge can of worms. Who would be put in charge of the distribution of gelats, the local managers? I can hear it now..
"..but a manager doesn't do anything, we do more work than him how can he decide on who gets gelats!"
"He isn't pulling his weight, but he's the manager's favorite, so he's getting more gelats"
"You've just done half of the overworld? Great, but _____ did a couple of new weapons which are more important."
"Let's make some new pointless staff teams so our friends can get in on the pay!"
"FAQs and GPs barely do anything, why are they paid staff when developers are expected to spend their time developing while all they have to do is an easy job for an easy ride?"