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  #16  
Old 02-13-2004, 02:45 PM
WanDaMan WanDaMan is offline
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Quote:
Originally posted by syltburk

dun ever insult meh!
Lol i'm not
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  #17  
Old 02-13-2004, 09:47 PM
zell12 zell12 is offline
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Quote:
Originally posted by Gerami
Love the beach, love the shallow to deep water. Hate the extreme delterian style. Only because I don't like delteria anymore

Nah, the Path is too delterian and it gets boring.
I'm just wondering, but, have you played any playerworld lately that uses this tileset? Because every playerworld that does, has pathes in it.

This makes me want to get into levels again, someone teach me how do to lights, since that seems to be what people like for inside levels.
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  #18  
Old 02-14-2004, 04:14 AM
Kingtofu Kingtofu is offline
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You'll want to load the image file name light2. Then, within the image:
if (created) {
drawaslight;
dontblock;
setcoloreffect 1,1,1,1;
}

The ones are default, you alter the numbers to change the hue. The order goes red, green, blue, alpha. Also, there are other images that this will work with, that are smaller and such. Enjoy.

Also,

Haunter is some guy I don't even know from Canada on a message board. He's not my elder. And don't let my new account registration date fool you. My other account was registered on March 21, 2001, and I believe I made my other account before that, when you could make as many accounts as you wanted as long as you had the extra emails to back it up with.
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  #19  
Old 02-14-2004, 05:38 AM
zell12 zell12 is offline
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What is alpha? lol
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  #20  
Old 02-14-2004, 05:47 AM
SingleChance SingleChance is offline
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i hate using lights in levels
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  #21  
Old 02-14-2004, 05:48 AM
haunter haunter is offline
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1. I think he meant "elder" in a metaphorical sense.

2. Alpha is the amount of black in the image, 1= opaque 0= invisible and then there's anything in between.
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  #22  
Old 02-14-2004, 06:11 AM
zell12 zell12 is offline
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You know what, lights can wait.
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