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  #41  
Old 03-02-2015, 07:30 AM
Raelyn Raelyn is offline
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Quote:
Originally Posted by Elk View Post
that was when i attempted a GUI overhaul, 2 is just a test, can go even bigger

>uitest.jpg
Those look good, but the HUD isn't what bothers me so much as the incredibly small pane used to display character stats, skill levels, resistances, and inventory contents, the "Q" pane, specifically. The poor design becomes more apparent the more items you have inside your main inventory, or inside of individual sacks.

Sometimes you have to click the "inventory up" or "down" button 30-40 times, to find the item you need in a sack because the inventory view isn't re-sizeable. Ideally, I would prefer LISTS, but it would be nice to have options to, some players would prefer the "mud icons" as current, but just with a more intuitive design.

I'm open to any suggestion that would make inventory management less annoying.
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  #42  
Old 03-02-2015, 01:06 PM
Conqueror Conqueror is offline
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Elk had an awesome Q-menu concept for GK awhile back. It looked like a giant book, with bookmark-styled tabs to go between things like gear, skills, inventory etc.

It was badass

And omg the giant warships.. So amazing.
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  #43  
Old 03-02-2015, 03:41 PM
kia345 kia345 is offline
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Quote:
Originally Posted by Elk View Post
that was when i attempted a GUI overhaul, 2 is just a test, can go even bigger
the sword looks like nothing on GK and the whole thing looks out of place imo

if objects are put as menu elements, they should be objects that fit in with the overall style of the rest of the game world. I'm not saying you'd need to drag a diamond force in there or set it on fire, but the game is one where people run around with flaming lightning ice crystal swords, daggers made of GHOST, and strips of bacon. putting a traditional european sword design as the central element on the interface is just poor consistency.

it's a nice looking gui but it looks like something that belongs anywhere else


also, md, you're a fantastic person

Quote:
-"Have players always on Kingdom Tag as default...". This isn't Era... Wearing a Kingdom tag should be that players preference. I don't think forcing the tag on the player will achieve us anything.
Perhaps "kingdoms" should actually be a central part of graal... kingdoms? the comparison to era is actually an apt one, gk has at one point, and should continue, to make kingdoms a dynamic priority, much like the gangs were on era (like hell if I know what it's like now). it shouldn't be a superfluous guild tag that you slap on to be trendy. it should /matter/. if you join a kingdom, you should represent it, and members should be held in markedly different ways from one another - CP should hold itself differently than zormite should hold itself differently than samurai. when I first played, being in a kingdom /meant something/. CP members weren't just guys with a tag, they were goddamn pirates. being in a kingdom was something special, and the fact that you want it handled just like any other silly guild tag is ludicrous and backwards.

Quote:
-"Make Kingdoms/unique guilds have recognizable AP colors". [...]. Although i feel manipulating AP colors is sooo graal1992.
Has any (pc) server ever done this except Era? with all the color matching armor on gk, setting up nicks to reflect that, especially with the no need for ap, would actually be a nice style choice that doesn't actually encroach on anything, so why not suggest it

Quote:
~Kingdoms~
We just need to do something with kingdoms.. With a server named Kingdoms, we don't involve the kingdoms that much.
wow that's really cool after your previous remark that implies devaluing the emphasis on kingdom activity, I sure hope your suggestions for "something" aren't generic canned guild activi-oh they are never mind lol




GK's biggest problem is that there's nothing there. there's nothing to do. quests are nonsense fetch quests for grinding to reach a ceiling, the only "goal" has been that stat/gear ceiling, and the solution to these problems has always just been "well let's raise that glass ceiling". 30/30/30 too feasible, okay how about 30/30/30 and dmg, okay how about 30/30/30 and dmg and resistances. once that gets hit, it'll be something else, 8 speed or carrying every type of mushroom or something dumb.

the special thing it had was kingdoms, inter-kingdom drama, and ship battles, all of which have been completely devalued for convenience - kingdoms are guilds, wars are regulated to events, and ships may as well not even exist because no one wants to leave trade, and when people do it's because they need to move gear from their homes so ships were "buffed" to be better for speedy, quick travel, ending the unique ship battle factor.
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  #44  
Old 03-04-2015, 03:40 PM
Tashkin Tashkin is offline
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Quote:
Originally Posted by Raelyn View Post
Sometimes you have to click the "inventory up" or "down" button 30-40 times, to find the item you need in a sack because the inventory view isn't re-sizeable. Ideally, I would prefer LISTS, but it would be nice to have options to, some players would prefer the "mud icons" as current, but just with a more intuitive design.
This would be possible to make on GK.


Also I like those GUIs I think it would be nice to have something different.
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  #45  
Old 03-04-2015, 06:19 PM
Sky Sky is offline
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Would be cool if bags opened as a new window that could be resized... then take the divider out of the current q menu and make the actual inventory that much bigger?
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  #46  
Old 03-04-2015, 07:19 PM
Raelyn Raelyn is offline
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Originally Posted by Tashkin View Post
This would be possible to make on GK.


Also I like those GUIs I think it would be nice to have something different.
Glad to hear it. I look forward to see what you come up with.
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  #47  
Old 03-05-2015, 10:03 AM
Cubical Cubical is offline
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just make an inventory limit similar to wow. more bags = more slots
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  #48  
Old 03-05-2015, 01:45 PM
Maharu Maharu is offline
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i loved the "book" inventory/skills/everything design elk posted a while back. very pretty and immersive and i liked how it managed space by using tabs, instead of attempting to fit it all in one block. i remember it including a section for keeping track of quests as well.

http://forums.graalonline.com/forums...hp?t=134269211
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  #49  
Old 03-05-2015, 02:51 PM
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Elk's graphic skills are amazing. He will never specifically finish anything for GK though, his heart is in Zodiac.
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  #50  
Old 08-18-2015, 10:49 AM
Engine Engine is offline
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Originally Posted by Elk View Post
that was when i attempted a GUI overhaul, 2 is just a test, can go even bigger


Just curious but why are these not being used?
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  #51  
Old 08-18-2015, 01:44 PM
kia345 kia345 is offline
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Because it's gaudy and the design doesn't fit with the server, I'd hope.
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  #52  
Old 11-01-2015, 07:05 PM
Dinji_Jinto Dinji_Jinto is offline
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Potentially stupid question here. Does adding EAs to Zeus Mail not add AC? Equipping and unequpping my +12 Zeus Mail isn't affecting my AC.
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  #53  
Old 11-02-2015, 04:53 PM
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Quote:
Originally Posted by Dinji_Jinto View Post
Potentially stupid question here. Does adding EAs to Zeus Mail not add AC? Equipping and unequpping my +12 Zeus Mail isn't affecting my AC.
Do you use a +12 bracer with higher AC than the Zeus Mail?
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  #54  
Old 11-02-2015, 11:29 PM
Dinji_Jinto Dinji_Jinto is offline
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Yes, is that a bug or intentional that this happens?
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  #55  
Old 11-02-2015, 11:37 PM
Draenin Draenin is offline
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I did some testing with it. And yes, it is a bug. We'll look into fixing it soon.

Thanks for reporting it, although we should probably not keep posting in this thread since there's a whole forum section for bugs.
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  #56  
Old 11-03-2015, 11:58 PM
Conqueror Conqueror is offline
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I did some testing with it. And yes, it is a bug. We'll look into fixing it soon.
On a related note, last time I checked Spiked Chest Armor (The green holiday one from a few years back) doesn't add additional damage when you EA it.
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  #57  
Old 11-06-2015, 01:56 AM
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My concern is GK is broken, and not going to be fixed anytime soon. Luckily i find a lot of joy inside Bomboria Trade.
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  #58  
Old 11-06-2015, 02:38 AM
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Maroku rolled back a few changes which may have been causing the server to crash. I'm sure he'll address those things again in the near future.
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  #59  
Old 11-06-2015, 02:42 AM
shrimps shrimps is offline
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Crashed a few times tonight. ;(
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  #60  
Old 11-06-2015, 02:47 AM
mattdapimp mattdapimp is offline
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Crashed a few times tonight. ;(
Maybe we should rollback again!

J/king, i know it'll all be fixed soon.
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