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  #1  
Old 01-12-2015, 02:26 AM
Raelyn Raelyn is offline
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Originally Posted by Supaman771 View Post
-Scores/Points/Collectables... really add some systems or competition that people can work on after experience. Right now, once a player reaches level 110 (and 107 in like 2/6 categories) they've effectively completed the game. There needs to be a reason for players to keep logging on and to compete against each other; besides just collecting items.
Many, many good points made here. I'd just like to touch on this last one.

Even something as simple as quests for "reputation" could be done here, or "achievements". As you stated before, this is 2015...

Honestly, quests shouldn't be that hard of a thing to implement, yet would add replay value to the game. For instance, "daily" quests, or "kingdom" quests, in which players were asked to complete a task, IE. "Kill 25 Smokys", or "Collect 10 cyclops arms" in exchange for some sort of reward, kingdom RP, or NC/EC/Plats/Diamonds etc.

The problem I see with the current "quest" system is that the only actual reward involved is, ultimately, gold keys. Players who are level 110 with max stats don't need gold keys, and the keys don't carry any real value currently, as there aren't enough "new" players to even make them significantly trade-able.
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Old 01-12-2015, 04:41 AM
Teacher90 Teacher90 is offline
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(*Funeedude15218)Master Sailor Van Dascar (Dustari) (Mon Jan 12 02:01:08 2015):
theres no wonder left in this place. even if you are new, how do you ever begin to live up to some of the items people have had for 10+ years.
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Old 01-12-2015, 10:51 PM
super_matt89 super_matt89 is offline
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Originally Posted by Teacher90 View Post
(*Funeedude15218)Master Sailor Van Dascar (Dustari) (Mon Jan 12 02:01:08 2015):
theres no wonder left in this place. even if you are new, how do you ever begin to live up to some of the items people have had for 10+ years.
I believe a good solution is to allow the combining of weapons/gear to create a next tier up weapon/gear etc.
e.g. Combining 3x = 1x
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Old 01-13-2015, 05:29 AM
Toshihiro Toshihiro is offline
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Originally Posted by super_matt89 View Post
3x = 1x
Where can I craft the flaming sword for it?
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  #5  
Old 01-13-2015, 03:58 PM
Raelyn Raelyn is offline
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Where can I craft the flaming sword for it?
Flaming Swords can't be crafted, and can only be generated via west Haunted House treasure spawns. Though I am assuming that you already knew that, and were simply making a point.

The idea of combining existing items in order to turn them into, again, existing items is sort of a pointless one. What would make more sense is to focus on the items that already exist within the source, but simply don't exist yet within the game.

The reality is that the only thing monsters currently drop is body parts, apart from very few exceptions. Of the items currently "lootable" (skulls swords), they are being allowed to accept suffixes, but the only ones typically found are;

of Mass
of Great Mass
of Woe
of Ilrya

3 of these are cursed, and virtually useless to own, and the latter of the four is a positive enchantment, but does absolutely nothing except for slightly reduce the weight of the weapon, and prevents it from being enchanted any further, due to the removal of "double suffix". Which again, makes it a virtually useless item to own.

The lack of a wider item base should be an embarrassment to GK, considering that the source game it was modeled after has a huge item library, and a large pool of possible suffixes and enchantments, allowing for players to actually have a purpose to go through dungeons, IE. searching for that rare artifact or item/enchantment combination of their dreams.
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Old 01-14-2015, 12:39 AM
Toshihiro Toshihiro is offline
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Originally Posted by Raelyn View Post
Flaming Swords can't be crafted, and can only be generated via west Haunted House treasure spawns. Though I am assuming that you already knew that, and were simply making a point.

The idea of combining existing items in order to turn them into, again, existing items is sort of a pointless one. What would make more sense is to focus on the items that already exist within the source, but simply don't exist yet within the game.

The reality is that the only thing monsters currently drop is body parts, apart from very few exceptions. Of the items currently "lootable" (skulls swords), they are being allowed to accept suffixes, but the only ones typically found are;

of Mass
of Great Mass
of Woe
of Ilrya

3 of these are cursed, and virtually useless to own, and the latter of the four is a positive enchantment, but does absolutely nothing except for slightly reduce the weight of the weapon, and prevents it from being enchanted any further, due to the removal of "double suffix". Which again, makes it a virtually useless item to own.

The lack of a wider item base should be an embarrassment to GK, considering that the source game it was modeled after has a huge item library, and a large pool of possible suffixes and enchantments, allowing for players to actually have a purpose to go through dungeons, IE. searching for that rare artifact or item/enchantment combination of their dreams.
Thanks for the specific details
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