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  #521  
Old 06-17-2012, 04:21 AM
Devil_Lord2 Devil_Lord2 is offline
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Quote:
Originally Posted by ff7chocoboknight View Post
What does any of that garbage have to do with this thread?
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Originally Posted by Teacher90 View Post
Please remake for me <3
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Originally Posted by Devil_Lord2 View Post
Listen, I'll have to go back and remake it on testbed when I have time in 2-3 weeks.
I've been busy trying to do all that I can for Shaded Legends so Cujo can semi finish the rest. Gold is almost gone, but I could still use testbed for the gani. I will make a gani tutorial as well via text for people too. Because I honestly, finally remembered, I used that one image. Separated it into three parts.
This garbage is explaining how one could do it themselves faster,
or might have to wait a little bit of time before I get to it.

Since I don't know if he has the time to wait, I decided to post that garbage.
Understand?



However, I wanted to make sure if I would actually have to.

You need:
Gani - dkslidingdoor.gani
Gani - dkslidingdoor2.gani
IMG - dkslidingdoor2.png

In case he doesn't show up, I'll leave a PM.
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  #522  
Old 06-17-2012, 04:25 AM
ff7chocoboknight ff7chocoboknight is offline
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The images you posted with have nothing to free tiles as the title would lead me to believe.

Free images != Free tiles
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  #523  
Old 06-17-2012, 04:34 AM
Devil_Lord2 Devil_Lord2 is offline
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Quote:
Originally Posted by ff7chocoboknight View Post
The images you posted with have nothing to free tiles as the title would lead me to believe.

Free images != Free tiles
Skyzer, this is what they call a "tileset".
You might not be familiar with it because it is type1.



I did however believe it was free images, which is why I posted a huge amount of images, ganis, examples, and the tileset. (please don't show MSM the pills bottles)
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  #524  
Old 06-17-2012, 04:36 AM
Devil_Lord2 Devil_Lord2 is offline
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Quote:
Originally Posted by ff7chocoboknight View Post
The images you posted with have nothing to free tiles as the title would lead me to believe.

Free images != Free tiles
Skyzer, this is what they call a "tileset".
You might not be familiar with it because it is type1.



I did however believe it was free images, which is why I posted a huge amount of images, ganis, examples, and the tileset.

As said before, those little tiles can create a lot.

Once again a few examples.
Essentially I tried to make a small amount of tiles that were repeatable to do many things. Some of the tiles could be used as bricks or sidewalks.. As long as there is one blocking tile in the way if it is used as a wall. I had them for large tiles, but they could be used in many other ways.

It is all modern, and I'm afraid cannot be used on Shaded Legends.
Once again, the Insane Asylum project is slightly dead to me. I won't be fixing up anything...

(Why must one submit into free tiles to get under free images?)
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Last edited by Devil_Lord2; 06-17-2012 at 04:54 AM..
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  #525  
Old 06-17-2012, 11:48 AM
ff7chocoboknight ff7chocoboknight is offline
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:)
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  #526  
Old 07-19-2012, 09:34 PM
WanDaMan WanDaMan is offline
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A compilation of tiles I've created and a lot from this thread. Some stuff don't work but still - I had fun experimenting with it.
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  #527  
Old 09-01-2012, 05:58 AM
RoyalKnight RoyalKnight is offline
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Free tileset used as a old tileset for the server leafae im not using these tiles anymore so I'll donate it. Anyone and any server is allowed to use these tiles and if anyone modifies these tiles and claim as own then thats not right follow the COPY LEFT rule and we'll all be cool
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  #528  
Old 09-01-2012, 10:21 AM
Tricxta Tricxta is offline
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Quote:
Originally Posted by RoyalKnight View Post
Free tileset used as a old tileset for the server leafae im not using these tiles anymore so I'll donate it. Anyone and any server is allowed to use these tiles and if anyone modifies these tiles and claim as own then thats not right follow the COPY LEFT rule and we'll all be cool
I request that you remove the parts I let you use, I gave you permission to use them, I didn't however give you permission to redistribute as though it's you're own work. Fair enough, no?

Cheers.
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  #529  
Old 09-01-2012, 11:46 AM
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True i forgot about the box and the closet its been a while since ive touched the old tileset my bad
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  #530  
Old 09-04-2012, 07:16 AM
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Quote:
Originally Posted by WanDaMan View Post
A compilation of tiles I've created and a lot from this thread. Some stuff don't work but still - I had fun experimenting with it.
Those cliff corners, are they use in layers? And are those custom tiles for the sides of the cliffing?
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  #531  
Old 09-04-2012, 12:38 PM
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Quote:
Originally Posted by scriptless View Post
Those cliff corners, are they use in layers? And are those custom tiles for the sides of the cliffing?
They don't have to be used in layers and they are custom for the sides and top. The cliffing in Wan's screenshots can be done with the tiles he provided and without the use of layers. :]
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  #532  
Old 09-05-2012, 10:17 AM
WanDaMan WanDaMan is offline
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That's correct Crono; them tiles are actually used on the right side of the tileset located within the Volcanic area.
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  #533  
Old 09-06-2012, 05:18 AM
scriptless scriptless is offline
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It looks like those use a non-default grass background in them tho. I think with layers you can use transparency right? So making it transparent would be more usefull?
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  #534  
Old 09-07-2012, 01:13 PM
WanDaMan WanDaMan is offline
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Quote:
Originally Posted by scriptless View Post
It looks like those use a non-default grass background in them tho. I think with layers you can use transparency right? So making it transparent would be more usefull?
Oh yes, with gonstruct it's easy to implement them so you can use them on multiple surfaces (providing you add the transparency yourself).

I regret not using the program for the overworld I'm currently developing as I believe gonstruct will completely change how we develop levels providing there are developers out there willing to master it (I got introduced to it by Ziro and had additional support from Dusty). It's a shame I haven't got the time to make an overworld with the program, although; I did try and convert the current world I have to it but it did seem like such a ball ache with the layers and the material I have already I didn't want to re-tile it.

Good luck with whatever you're doing
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  #535  
Old 09-07-2012, 06:20 PM
scriptless scriptless is offline
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I probably would have wrote a program in c# to open the graal levels and replace them for me if I already had a overworld I needed to add tilelayers to. I used to use the Graal Editor and then open them in notepad and insert the layers manually untill I was shown Gonstruct a LONG time ago. It really is nice. I was just curious. I love the cliffing style tho.
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  #536  
Old 09-08-2012, 12:36 PM
WanDaMan WanDaMan is offline
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Quote:
Originally Posted by scriptless View Post
I probably would have wrote a program in c# to open the graal levels and replace them for me if I already had a overworld I needed to add tilelayers to. I used to use the Graal Editor and then open them in notepad and insert the layers manually untill I was shown Gonstruct a LONG time ago. It really is nice. I was just curious. I love the cliffing style tho.
Would you be interested in converting it for me? lol

I'll +rep you
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  #537  
Old 09-08-2012, 05:31 PM
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Quote:
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Would you be interested in converting it for me? lol

I'll +rep you
You would have to tell me what tiles need changed to what and it would take me a few days to a week or so to built something probably.
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  #538  
Old 09-22-2012, 06:59 PM
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PHP Code:
function onCreated(){
  
this.setcharani("ostrich_bury""");
  
this.nick "Name the Ostrich";
}

//#CLIENTSIDE
function onCreated(){
  
this.setshape(14848);

Files attached.
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File Type: gani ostrich_bury.gani (3.4 KB, 1928 views)
File Type: wav ostrichdig.wav (24.8 KB, 1991 views)
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  #539  
Old 09-22-2012, 08:16 PM
callimuc callimuc is offline
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Originally Posted by ffcmike View Post
PHP Code:
function onCreated(){
  
this.setcharani("ostrich_bury""");
  
this.nick "Name the Ostrich";
}

//#CLIENTSIDE
function onCreated(){
  
this.setshape(14848);

Files attached.
lol, nice one
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  #540  
Old 10-12-2013, 02:11 AM
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  #541  
Old 10-12-2013, 02:47 AM
RegretZ RegretZ is offline
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You aren't seriously giving this away for free, are you? o_o Holy crap dude.
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  #542  
Old 10-12-2013, 02:59 AM
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brb making a game with aeko's tiles
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  #543  
Old 10-12-2013, 03:02 AM
RegretZ RegretZ is offline
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brb making a game with aeko's tiles
This. Hell, I'll learn how to script just to make a server with these.
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  #544  
Old 10-12-2013, 03:24 AM
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Im not much of a lat, so my levels with them weren't the best ~.~
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  #545  
Old 10-12-2013, 03:27 AM
RegretZ RegretZ is offline
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Im not much of a lat, so my levels with them weren't the best ~.~
Actually they were pretty great.
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  #546  
Old 10-12-2013, 08:29 AM
Emera Emera is offline
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Actually they were pretty great.
This.
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  #547  
Old 10-12-2013, 03:25 PM
RegretZ RegretZ is offline
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Man, I'm still stuck trying to make a decent grass tile. I feel like I'll never be a pro gfx. XD
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  #548  
Old 07-22-2014, 01:34 AM
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Quote:
Originally Posted by DustyPorViva View Post
Well, not really tiles, but some mining rock sprites. They probably need their contrast upped, and there's no transparency, but meh.
Also, same mace sprites, 'light' mace, and 'dark' mace.

EDIT: oh ya, and the actual minerals. The raw minerals are finished, the refined ones are not.
neat lel made this lik 7+ years ago posted on my jer gfx thread.
reminded me of the mace on first page
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