Quote:
Originally Posted by Tim_Rocks
I like the idea of bounties increasing with kills, but I feel like that would cause some problems. A) wil would get too much money. B) players would run more to avoid losing their bounty.
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That first problem is unavoidable if we're talking about moving to a skill-based economy rather than a work-based economy. Wil is always going to get the most money in that case.
I don't really see that as a problem, though. There's always going to be someone making the most money, so why not Wil, rather than Seth? XD