Quote:
Originally Posted by smirt362
I was on v6. I should of specified that it was client sputtering, not internet lag. I sat in there for a pretty reasonable amount of time to no avail, everywhere else I went loaded just fine.
Also you can get in there, you just select it from the teleport menu. EDIT: I see what you mean, theres a barrier there. I don't know how I got around it the first time
Some other things:
For cliff sides, instead of having straight 90 degree angles try and curve it a bit, it looks better.
You seem to swim REALLY slowly, do you get fins or something later?
Some of the trees go transparent when you walk into them but still block you from continuing.
Sword gani seems messed up, I just see a bunch of scrambled images when I swing.
When going through doors my screen flashes several times
Oh and your tileset and level design are great. The Events House looks FANTASTIC
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I'll look in to the client sputter. I've noticed it off an on, but from what it sounds like you were loading at a pretty slow rate (not your fault probably the server) and UC servers are in fact slower from what I understand, so when I was referring to that I was referring to you loading everything. The client speaks with the server for a good chunk of what the player does, including player location. Again though, there are things I've noticed as well and we're trying to find the problem. Most of it is on entering a level (even on gmap), so we're trying to eliminate it.
You do get swim fins later. You should have not gotten far and drown in the water. Also with the sword again it's worked for everyone else as far as I know as well as myself with 2 accounts on 2 different computers (first time log in on each different computer), so the only thing I can guess with all the lag, screen, and image/gani mess ups is it was still loading for you.
Looks like you did in fact get the tileset loaded eventually though and thanks on the compliments. Decus has done all the levels himself and probably 99% of the graphics (we've had help here and there).
Not trying to give excuses. I am and will continue to eliminate any lag on this server and glitches for the scripts (the ping a month ago was a steady 200-260 on almost every player that got on). I'm just giving reasons why you may have had issues, going off your first post as the only one with those issues and most of the ones on your second.
Quote:
Originally Posted by Gos_pira
I like what I see, but I've always disliked the need to use the mouse in graal. I want to navigate menus and such with only the keyboard.
Having to switch to mouse for simple tasks when it shouldn't be needed is bad imo.
I get a good Zelda vibe of this, and look forward to see further progress and what questing will be like!
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I agree. I'm going to be putting keyboard "controls" into the gui outside of the default (because it's just crappy) so you never have to actually move the mouse, even for things like selecting a weapon, just haven't got that far yet.
Thanks for the stuff guys. Keep it coming. We do appreciate the constructive critcism and bug reports, even if they are single events possibly it helps me to keep it in mind and look for issues.