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  #91  
Old 01-07-2013, 02:03 PM
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I heard about the tileset not loading. Not sure why as I have tried both my accounts on 2 different computers and it works fine, as well as, from what I know, no one else having that issue.
The abyss causes weird stuff to happen b/c you shouldn't be able to go there. It's blocked off, but since the tileset isn't loading you can get in. I need to go disable the script instead.
Lag is always a little more un UC servers. Our /showlag ping shows me typically around 80's, and others around 50's - 90's, so I'm not too sure about that either.Most likely your client was loading everythibg which would in fact make you lag, and in your case worse because it was having a hard time loading.

Sorry you're going through this but I'm not sure on loading as it works fine for just about everyone else. The files aren't small, so maybe that's why?

Also, this server does require V6 and I'll be putting a code in for that to make sure those reasons are eliminated.
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  #92  
Old 01-07-2013, 04:25 PM
Decus_Arillias Decus_Arillias is offline
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Quote:
Originally Posted by sssssssssss View Post
I heard about the tileset not loading. Not sure why as I have tried both my accounts on 2 different computers and it works fine, as well as, from what I know, no one else having that issue.
The abyss causes weird stuff to happen b/c you shouldn't be able to go there. It's blocked off, but since the tileset isn't loading you can get in. I need to go disable the script instead.
Lag is always a little more un UC servers. Our /showlag ping shows me typically around 80's, and others around 50's - 90's, so I'm not too sure about that either.

Sorry you're going through this but I'm not sure on loading as it works fine for just about everyone else. The files aren't small, so maybe that's why?

Also, this server does require V6 and I'll be putting a code in for that to make sure those reasons are eliminated.
Make sure your on V6 also...

I did notice someone was saying they're "sticking" sometimes, it does that for me also only on the level links on the gmap. We're not sure if that's even possible to fix.
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  #93  
Old 01-07-2013, 09:11 PM
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I was on v6. I should of specified that it was client sputtering, not internet lag. I sat in there for a pretty reasonable amount of time to no avail, everywhere else I went loaded just fine.

Also you can get in there, you just select it from the teleport menu. EDIT: I see what you mean, theres a barrier there. I don't know how I got around it the first time

Some other things:

For cliff sides, instead of having straight 90 degree angles try and curve it a bit, it looks better.
You seem to swim REALLY slowly, do you get fins or something later?
Some of the trees go transparent when you walk into them but still block you from continuing.
Sword gani seems messed up, I just see a bunch of scrambled images when I swing.
When going through doors my screen flashes several times

Oh and your tileset and level design are great. The Events House looks FANTASTIC
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  #94  
Old 01-07-2013, 10:23 PM
Gos_pira Gos_pira is offline
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I like what I see, but I've always disliked the need to use the mouse in graal. I want to navigate menus and such with only the keyboard.

Having to switch to mouse for simple tasks when it shouldn't be needed is bad imo.

I get a good Zelda vibe of this, and look forward to see further progress and what questing will be like!

Quote:
Originally Posted by smirt362 View Post
For cliff sides, instead of having straight 90 degree angles try and curve it a bit, it looks better.
...
When going through doors my screen flashes several times

Oh and your tileset and level design are great. The Events House looks FANTASTIC
I agree with this.
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  #95  
Old 01-08-2013, 01:44 AM
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Quote:
Originally Posted by smirt362 View Post
I was on v6. I should of specified that it was client sputtering, not internet lag. I sat in there for a pretty reasonable amount of time to no avail, everywhere else I went loaded just fine.

Also you can get in there, you just select it from the teleport menu. EDIT: I see what you mean, theres a barrier there. I don't know how I got around it the first time

Some other things:

For cliff sides, instead of having straight 90 degree angles try and curve it a bit, it looks better.
You seem to swim REALLY slowly, do you get fins or something later?
Some of the trees go transparent when you walk into them but still block you from continuing.
Sword gani seems messed up, I just see a bunch of scrambled images when I swing.
When going through doors my screen flashes several times

Oh and your tileset and level design are great. The Events House looks FANTASTIC
I'll look in to the client sputter. I've noticed it off an on, but from what it sounds like you were loading at a pretty slow rate (not your fault probably the server) and UC servers are in fact slower from what I understand, so when I was referring to that I was referring to you loading everything. The client speaks with the server for a good chunk of what the player does, including player location. Again though, there are things I've noticed as well and we're trying to find the problem. Most of it is on entering a level (even on gmap), so we're trying to eliminate it.

You do get swim fins later. You should have not gotten far and drown in the water. Also with the sword again it's worked for everyone else as far as I know as well as myself with 2 accounts on 2 different computers (first time log in on each different computer), so the only thing I can guess with all the lag, screen, and image/gani mess ups is it was still loading for you.

Looks like you did in fact get the tileset loaded eventually though and thanks on the compliments. Decus has done all the levels himself and probably 99% of the graphics (we've had help here and there).

Not trying to give excuses. I am and will continue to eliminate any lag on this server and glitches for the scripts (the ping a month ago was a steady 200-260 on almost every player that got on). I'm just giving reasons why you may have had issues, going off your first post as the only one with those issues and most of the ones on your second.

Quote:
Originally Posted by Gos_pira View Post
I like what I see, but I've always disliked the need to use the mouse in graal. I want to navigate menus and such with only the keyboard.

Having to switch to mouse for simple tasks when it shouldn't be needed is bad imo.

I get a good Zelda vibe of this, and look forward to see further progress and what questing will be like!
I agree. I'm going to be putting keyboard "controls" into the gui outside of the default (because it's just crappy) so you never have to actually move the mouse, even for things like selecting a weapon, just haven't got that far yet.

Thanks for the stuff guys. Keep it coming. We do appreciate the constructive critcism and bug reports, even if they are single events possibly it helps me to keep it in mind and look for issues.
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  #96  
Old 01-08-2013, 02:43 AM
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Also to announce I thiiiiiiiiiiink our spar works now. I'm the only one one lol, so not 100% sure it's bug free, but logic says it works great!

Try it out, let us know!
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  #97  
Old 01-08-2013, 03:07 AM
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This is what the sword looks like for me. I know this sometimes happens on zod too, though I don't know why
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  #98  
Old 01-08-2013, 03:13 AM
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That's quite odd. We haven't changed the gani slash from the default, so it shouldn't be doing that.
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  #99  
Old 01-08-2013, 03:37 AM
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  #100  
Old 01-08-2013, 03:38 AM
MysticalDragon MysticalDragon is offline
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Horrible lag, and My laptop has 8 gigs of ram , some tiles i cant walk on for unknown reasons. 4/10
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  #101  
Old 01-08-2013, 04:11 AM
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Horrible lag, and My laptop has 8 gigs of ram , some tiles i cant walk on for unknown reasons. 4/10
That's because places we dont want you to go are blocked on layers, I believe.

What was the send/receive, or /showlag ping? Just trying to get an idea of what the lag is for most people. I also have 8 gigs and run fine on it. :/

Also the 4/10 is technically a good thing, being we're not even 4/10 done with the server, so thanks!
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  #102  
Old 01-08-2013, 05:14 AM
Decus_Arillias Decus_Arillias is offline
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Originally Posted by MysticalDragon View Post
Horrible lag, and My laptop has 8 gigs of ram , some tiles i cant walk on for unknown reasons. 4/10
Not being sarcastic, but i also like the 4/10. We scrapped almost everything we did in the past and really started working on this maybe/around for 2 months now. With the team we have (me and cyril) we would defiantly love to have some help getting us to a 10.
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  #103  
Old 01-08-2013, 01:14 PM
callimuc callimuc is offline
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yea its lagging for me aswell. ill check the ping later.
also when i pressed q only 'menu' appeared on the right, the sub categories were listed aswell but had the size of like 5x5 pixel, so i couldnt really use them. whenever i enter a house, my whole screen suddenly seems to flash - its pretty buggy and takes me a while to enter them (until the warp is working correctly)
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  #104  
Old 01-08-2013, 01:42 PM
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yea its lagging for me aswell. ill check the ping later.
also when i pressed q only 'menu' appeared on the right, the sub categories were listed aswell but had the size of like 5x5 pixel, so i couldnt really use them. whenever i enter a house, my whole screen suddenly seems to flash - its pretty buggy and takes me a while to enter them (until the warp is working correctly)
That lag is almost positively because of stuff loading then, because that's what happened to me when we changed the image. I reconnected and it fixed but I had the rest of it loaded already too. I'm ginna wipe my stuff and start clean tomorrow and try that. It seems the people who were hanging out with me didnt have lag to complain about either (could be wrong though) so again it makes me think its just a ton of crap loading at once (sounds, images, gui profiles, and ganis).

I disabled the level warp for inside/outside because its buggy and will fix today. Thanks.
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  #105  
Old 01-08-2013, 04:20 PM
Gos_pira Gos_pira is offline
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The menu also had it's categories tiny after I used that "dash" function on the X-button(?). I think some of the problem is because of the observer mode-bar. Because the focus was off after using it so I had to reconnect for everything on screen to be on the right place.

I know that's not really your fault, but for even trials to enjoy the server you'd need to put those factors in when scripting the systems and such aswell.

Another thing is when entering a house. During the load before the screen-flickering I can walk around wherever I like before getting warped so it seems like it lags behind a great deal. It might just be a script that got messed up somehow.
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