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Old 12-15-2012, 02:01 AM
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Quote:
Originally Posted by DustyPorViva View Post
I realize for efficiency you are rendering lumps of tiles(4x4?) to textures and rendering the quads for tiles on v6. However can you look into changing the sampling for tiles to nearest neighbor and no AA? As it is now when you are zoomed in sprites are crisp but tiles and npcs are very blurry. Besides the fact the blurring looks bad it also causes a lot of visual bugs with edges and such bleeding with transparency.

I mean the latest update fixed most of the major rendering bugs with zooming but this one still bugs me.
Doesn't look like a rendering bug, seems the tile gfx is bugged.
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graal v6, windows


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