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  #76  
Old 05-20-2012, 05:11 PM
Fulg0reSama Fulg0reSama is offline
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Originally Posted by MattKan View Post
This is quite interesting. Could we finally see a Graal 2.5D?
fixed.
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  #77  
Old 05-20-2012, 05:45 PM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by Fulg0reSama View Post
I must say Dusty, this is really good, extremely impressive, but I do have one small question.

Do you plan to allow certain tiles to stand up with this (of course once you've worked out any bugs like you've mentioned)?
Example: Trees or fence tiles, or house tiles.
Tiles? No. But NPCs will be rendered onto the level to supplement that void.

Quote:
Originally Posted by Hezzy002 View Post
Nice work, but the transformation is still quite off. The scene should see more distortion toward the top in the way of shrinking horizontally. Also, the horizon line isn't appearing properly.
Aye, there's probably a lot more tweaking that can be done, but getting past that gmap hump was my focus for now.
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  #78  
Old 05-20-2012, 05:47 PM
Fulg0reSama Fulg0reSama is offline
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Originally Posted by DustyPorViva View Post
Tiles? No. But NPCs will be rendered onto the level to supplement that void.
Well, that's what I was meaning to say, I should've stated that

Glad to hear it.

I can imagine going into a haunted house with "spooky" ghosts n stuff.
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  #79  
Old 05-22-2012, 10:11 PM
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Looks cool, do you think there could be something special added in the engine to make it faster?
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  #80  
Old 05-22-2012, 10:23 PM
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Quote:
Originally Posted by Stefan View Post
Looks cool, do you think there could be something special added in the engine to make it faster?
See:

Quote:
Originally Posted by DustyPorViva View Post
I don't think you can. Regardless, this is what it looks like when you apply an image to a skewed polygon:



The issue was brought up with Stefan a long time ago, but I don't think it will ever be fixed.
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  #81  
Old 05-22-2012, 11:30 PM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by Stefan View Post
Looks cool, do you think there could be something special added in the engine to make it faster?
Internalized mode7 support It's supposedly fairly easy to code if you want to look into it, though it might still be problematic for resolutions that Graal runs in.

You can also look into what Crow posted, by properly normalizing textures on polygons.

I mean you're the coder here, so if you think there's ways this can be improved either with script or modifying the client I wouldn't mind discussing it with you
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  #82  
Old 05-23-2012, 12:24 AM
Kiwi27 Kiwi27 is offline
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2.5D is this type thing, right?

[that's Golden Sun: Dark Dawn]

Because that on Graal would be amazing. <3
We'd be able to copy the new Zelda games too!
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  #83  
Old 05-23-2012, 12:32 AM
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graal 2.5d ftw
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  #84  
Old 05-23-2012, 12:46 AM
Rave_J Rave_J is offline
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i been trying to get level editor to make it support models on graal editor for 2.5 graphics and option to change camera views
but he wont do it.
i wouldnt mind re releasing graal 3d if it works offline or kind of like Torque Engine 3d does where u actually have where u can play with it run scripts ect without having a graal server
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  #85  
Old 05-23-2012, 01:14 AM
DustyPorViva DustyPorViva is offline
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*facepalm* please don't try to turn this into some Graal 2.5d or Graal 3D please. None of that is in any way related to mode7. They're cool and all, but don't belong in this thread and I'd hate to see it spammed up and Stefan lose his interest.
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  #86  
Old 05-23-2012, 01:16 AM
MattKan MattKan is offline
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Quote:
Originally Posted by DustyPorViva View Post
*facepalm* please don't try to turn this into some Graal 2.5d or Graal 3D please. None of that is in any way related to mode7. They're cool and all, but don't belong in this thread and I'd hate to see it spammed up and Stefan lose his interest.
Oh, my bad... I'm just ignorant

Anyways this is really good and quite impressive. I think it opens up a lot of possibilities to Graal! Good job!
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  #87  
Old 07-05-2012, 07:39 PM
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wtf is going on here? xD
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  #88  
Old 07-27-2012, 01:22 PM
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Is this project still going? It's been over 2 months since Dusty posted :P.
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  #89  
Old 07-27-2012, 03:07 PM
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Think he's waiting for Stefan to implement some features.
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  #90  
Old 07-27-2012, 03:56 PM
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Quote:
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Think he's waiting for Stefan to implement some features.
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