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Old 07-22-2011, 03:14 PM
Starfire2001 Starfire2001 is offline
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Few thoughts/suggestions for facebook classic.

Two of the forts should be shut down for now. There are not yet enough active large guilds to justify 5 forts. If you have a decent number of players on and are holding a fort no one bothers to attack you, they just go take a different fort and idle there. When guilds are often holding two forts at once, that's a good sign there are too many. I would say keep castle, mod, and swamp, and close the others for now and open them later.

As Ares said, we could use some active GPs. I don't think I've ever seen a GP on tag. And an easy way to find and contact staff that are online would be nice.

And again, the blocking in forts is a problem. Especially when players from iphone can open their chat or map to intentionally lag themselves and block a door. It wouldn't take much work to make some minor revisions that would greatly improve gameplay. For instance, I threw this together in paint in about 30 seconds, but Mod would be much more fun like this.


Castle shouldn't warp the attacking player 500 miles away after they die. Swamp upper level entrance should be widened just a bit.
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Old 07-22-2011, 03:18 PM
MattKan MattKan is offline
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Quote:
Originally Posted by Starfire2001 View Post
As Ares said, we could use some active GPs. I don't think I've ever seen a GP on tag. And an easy way to find and contact staff that are online would be nice.
That's how it is on Classic iPhone... the GPs seem to hide and never actually help anyone. I guess we can expect it to be the same here - the server has the same staff team.

It's a shame, but that's how it is, and it seems like all the GPs that are hired are just their for the popularity and don't actually try to improve the server by helping players.
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Old 07-22-2011, 03:51 PM
callimuc callimuc is offline
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all the GPs that are hired are just their for the popularity
I think the same way. Usually there are all Admins being hired for popularity and maybe a few for the skills. A while ago it seemed like people got hired just for helping other players and after they where hired, you never saw them again neither helping other players.
I can understand when they can´t always help (also sometimes don´t help cause of spam). But they should be more often off pms from friends only and help other players.
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Old 07-23-2011, 02:57 AM
Tricxta Tricxta is offline
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Quote:
Originally Posted by MattKan View Post
That's how it is on Classic iPhone... the GPs seem to hide and never actually help anyone. I guess we can expect it to be the same here - the server has the same staff team.

It's a shame, but that's how it is, and it seems like all the GPs that are hired are just their for the popularity and don't actually try to improve the server by helping players.
Explains the admin hug craze haha =P
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No look at it, Stefan is totally trolling Thor. Calling Classic a "playerworld" (something it's not supposed to be) is the ultimate subtle insult to a true fan.

It's genius.
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  #5  
Old 08-27-2011, 07:07 PM
Starfire2001 Starfire2001 is offline
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Quote:
Originally Posted by Starfire2001 View Post
Few thoughts/suggestions for facebook classic.

Two of the forts should be shut down for now. There are not yet enough active large guilds to justify 5 forts. If you have a decent number of players on and are holding a fort no one bothers to attack you, they just go take a different fort and idle there. When guilds are often holding two forts at once, that's a good sign there are too many. I would say keep castle, mod, and swamp, and close the others for now and open them later.

As Ares said, we could use some active GPs. I don't think I've ever seen a GP on tag. And an easy way to find and contact staff that are online would be nice.

And again, the blocking in forts is a problem. Especially when players from iphone can open their chat or map to intentionally lag themselves and block a door. It wouldn't take much work to make some minor revisions that would greatly improve gameplay. For instance, I threw this together in paint in about 30 seconds, but Mod would be much more fun like this.


Castle shouldn't warp the attacking player 500 miles away after they die. Swamp upper level entrance should be widened just a bit.
Bumping this cause its still a huge problem. Especially when there is a hacker who is auto healing himself blocking the entrance, as has happened to me twice now in two days. Literally no way to get by them. Also the spawn points could still use improvement for the forts, especially the castle. If the defenders die they respawn right where they fell. If the attackers die they respawn nearly 20 seconds away from the flag.
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