Quote:
Originally Posted by Hiro
i'd like to discuss classic servers in terms of their overall size and organization. it seems that each server in this theme always aims to have a giant 100 level overworld... it seems quite time consuming to make and design 100+ levels when you could make 20 levels and accomplish the same goal...
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Not saying this should apply for all servers but in the server im developing I like to have towns spaced out as it gives you that kinda travel feel. Each town has its advantages and activities to do. Having a small map of 30 levels is too crammed. While you do present a good point I don't think there is much point in this thread since it all depends on the server type. In UN if they shrunk the map I don't believe it would be as much fun as it takes away some of the adventure element, same applies for zodiac.
However for new player worlds I do think they should take this approach and not aim for a giant and never get it all done. My main post is while this is a good idea it all depends on the server idea basically...