Quote:
Originally Posted by Devil_Lord2
Usually the tiles are a few numbers or something such as 0x1B0...
You'd have to go offline and to the tile array thing..
I've noticed depending if you get it from offline mode, or from online it changes from 0x1B0 to numbers... try..
player.chat=level.tiles[x,y,]; which would probably give you the numbers.. I hope that works.. if you'd like a square you'd have to build up a for loop..
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Yea, I have the formula to convert a tileset into it's hexadecimal, my problem basically is that when reading a tile that doesn't exist, it reads it as NULL or zero. Which is actually a tile on the tileset. I was just hoping for a way to differentiate between a NULL tile and the actual tile 0.