I like the tutorial, but it looks like a lot of bias personal opinions are contained herein.
For instance, I find this entire paragraph rather unnecessary:
Quote:
What will happen when you use sprite grid feature, you will make a bunch of x and y cuts like you can manually; but the only problem with this feature is that most if not every single graphics artist you will gani for is not going to make a sprite sheet where they make it grid-able like gridding requires. The reason a graphics artist wouldn’t be caught dead making their work to accommodate this feature has two reasons behind this, firstly because they usually have no clue about how ganis work which is a slight shame and secondly is because sprite sheets are usually very broad fields that the graphics artist see as their playground and will usually make it so it’s easy to understand towards their perspective, I mean they try their best towards accommodating to others perspectives but it never works out usually, So it is generally best to try to assume that they didn’t think about it and do it by hand anyways. Now all of that aside let’s go back to the sprite menu one more time shall we?
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I personally very rarely experience graphic artists not willing to properly grid their sprites, and those graphics artists who won't shouldn't be working in the field of sprite development.
GaniShop is not a unique program and almost any game you work for will require your spritesheet to be in some organized fashion. In fact, I require most of my graphics artists to make a "sprite guide" to follow in which every other sprite has a different background color behind it and the size of each row x column of the sprite is written somewhere in the graphic.
I don't mean to sound so harsh, but I don't think you should speak for all graphics artists when you say "graphics artist wouldn’t be caught dead making their work to accommodate this feature," because it's simply not true and gives graphics artists a bad name of being uncooperative.
I'm a little disappointed that the grid feature was skipped since it can save you tons of time if used properly.