Quote:
Originally Posted by DustyPorViva
So? It could be accomplished in 2 seconds as well. The point is that it's unnecessary.
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I guess the part that needs to be explained here is 'unnecessary'.
Any obstacle in the game could be seen as, well, an obstacle: unnecessary and inconvenient.
But, the idea is that certain obstacles make the game more interesting, like, not being able to instantaneously heal, not being able to kill bosses just by slashing at them head-on, and not being able to just respawn where you died in the first place.
A delay on saving could be become one of these obstacles. "Should I waste time saving now or continue on the quest and risk dying and getting sent too far back?"
So my question is, what makes a delay on saving more annoying than any other obstacle to warrant its removal, and what are the general rules you're using to decide that?