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Old 12-02-2010, 01:50 AM
Loriel Loriel is offline
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I do not like the cave exit at the top right. You have to squeeze past the sign to jump down, and the platform is a bit too crowded/busy for a zelda-style cave. Also I am not sure I like that you can walk down to the right of the blue building, narrow paths that lead nowhere look really untidy.

Apart from that I think the main business problem is the lack of colour coordination in the tileset you are using, what does the level look like with a newer tileset?

Edit: Maybe cut down on the fences a bit and go with purely visual delineations.
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