Quote:
Originally Posted by Supaman771
Gunsmithing skill, the higher your level the better % you have to successfully make it, and you can make new guns every few levels.
Level 100 = Mp5 with like .01% chance
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This.
Why not make it, also, so that certain things can become better with time, sort of a skill factor in a lot of what you do. A bit of an RPG element, only a hidden one.
For example:
as a start - AK-47 will begin with high freeze, slower fire rate, and quite a bit of spread (too much to be a good thing).
Make it so that as players play with a weapon, they have a hidden mastery level so that the weapon they use can reach a point of actually being good as the player him or herself gets better using x weapon.
So basically by the end of its complete mastery, the AK-47 end up with a lower freeze/recoil in this case, and a fire-rate that accurately matches the guns limits.