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View Poll Results: Do you like the proposed changes?
Yes, I like the ideas. 44 73.33%
No, I do not like the ideas (please explain in post). 16 26.67%
Voters: 60. You may not vote on this poll

 
 
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Old 06-12-2010, 09:37 PM
DesirableDreams DesirableDreams is offline
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Quote:
Originally Posted by FantasyX View Post
I've been playing Era for a while, actually. I understand the businesses argument, as I agree some people play the game to make money. You're still ignoring the point that Era was not created for players to idle/socialize. I understand that some people do idle. However, most people that have these houses to store items are for people that PK a lot and have a lot of items to store.

Don't expect any development specifically for players to sit around in their houses and socialize at unstick. This thread is designated for what Era "should" look like. You can argue that it "should" have more opportunities for players to idle and sit in their houses, but your idea will be seldom supported by fellow Era players.

Another point you should take into consideration is that by having more players be non-interactive with the PKing system, you're essentially killing the PK environment. Thus, if we're going to consider your idea and implement more and more development aimed at appealing to players that choose to idle or simply socialize, you're going to kill the playercount that simply wants to PK. Who's killing Graal?

Actually, Sir. Graal has no point or logic to it whatsoever. It is a social networking in the games entire feature itself, do you see thousands of people playing? No. Drawing more players, actually draws more PKing opportunitys. The more people that play, the more people you can stalk to kill, son.
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