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View Poll Results: Do you like the proposed changes?
Yes, I like the ideas. 44 73.33%
No, I do not like the ideas (please explain in post). 16 26.67%
Voters: 60. You may not vote on this poll

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  #46  
Old 06-11-2010, 04:31 AM
TSAdmin TSAdmin is offline
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Quote:
Originally Posted by swift View Post
I demand a bell ringing sound when the elevators in gang bases gets to my floor.
Which would bring up a new idea: A short wait before it actually makes it to the next floor because since they go there instantly upon grabbing the button, you'd end up with some jerk going
DING DING DING DING DING DING DING DING DING DING DING DING DING DING DING DING DING DING DING DING DING DING DING DING DING DING DING DING DING DING DING

...etc, that's even annoying to read, let alone hear.
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  #47  
Old 06-11-2010, 04:32 AM
Fulg0reSama Fulg0reSama is offline
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Easy Solution. Clientside
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  #48  
Old 06-11-2010, 04:36 AM
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Originally Posted by Fulg0reSama View Post
Easy Solution. Clientside
Sounds can only be played clientside anyway. If 4 people go in and only one hears the "Ding" though, defeats the purpose of his idea.
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  #49  
Old 06-11-2010, 04:38 AM
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Originally Posted by TSAdmin View Post
Sounds can only be played clientside anyway. If 4 people go in and only one hears the "Ding" though, defeats the purpose of his idea.
YEAAH!!

i say add a waiting time on elevators so people can't just spam the button when you're trying to go to another floor.

It's REALLY annoying
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  #50  
Old 06-11-2010, 05:25 AM
papajchris papajchris is offline
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Quote:
Originally Posted by TSAdmin View Post
Sounds can only be played clientside anyway. If 4 people go in and only one hears the "Ding" though, defeats the purpose of his idea.
I may be wrong about clientside/serverside stuff, but theres key words on UN that if people say, everyone in the level hears them. Im drawing a blank of what they are. But people always spam them so you can't miss it
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  #51  
Old 06-11-2010, 06:31 AM
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I like the idea of beeping noises for when the elevator. And instead of switches for controlling up and down you could use a gui menu that looks something like this.

And in the rooms it would be nice to show what floor the elevator is on, and the same goes for the inside of the elevator. So if you're already in the elevator you could know when some one is about to use the elevator. If you're not in the elevator you would even know what floor the player went on.
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  #52  
Old 06-11-2010, 07:49 AM
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Quote:
Originally Posted by papajchris View Post
I may be wrong about clientside/serverside stuff, but theres key words on UN that if people say, everyone in the level hears them. Im drawing a blank of what they are. But people always spam them so you can't miss it
From a technical standpoint, all sounds are clientside, but it's definitely not impossible to play sounds for everyone. Not sure where TSA got that idea. Guns do that every time you shoot them.
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  #53  
Old 06-11-2010, 08:46 AM
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Era should look like this.

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Oh squiggly line in my eye fluid. I see you lurking there on the peripheral of my vision.
But when I try to look at you, you scurry away.
Are you shy, squiggly line?
Why only when I ignore you, do you return to the center of my eye?
Oh, squiggly line, it's alright, you are forgiven.

Last edited by Switch; 06-11-2010 at 08:57 AM..
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  #54  
Old 06-11-2010, 12:08 PM
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Quote:
Originally Posted by papajchris View Post
I may be wrong about clientside/serverside stuff, but theres key words on UN that if people say, everyone in the level hears them. Im drawing a blank of what they are. But people always spam them so you can't miss it
Chris already touched on this by pointing out the guns thing, but ganis are the best workaround for playing sounds for other people to hear and this is probably what UN is doing. Era has the exact same thing by the way. /roxbury
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  #55  
Old 06-11-2010, 03:43 PM
Dnegel Dnegel is offline
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Wow, number of the Beast (satan), coincidence? 666
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  #56  
Old 06-11-2010, 08:02 PM
Tim_Rocks Tim_Rocks is offline
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Quote:
Originally Posted by cbk1994 View Post
From a technical standpoint, all sounds are clientside, but it's definitely not impossible to play sounds for everyone. Not sure where TSA got that idea. Guns do that every time you shoot them.
Back when houses had working door bells when another player would ring the bell everyone in the house in any level could hear the door bell ringing.
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  #57  
Old 06-11-2010, 09:40 PM
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Quote:
Originally Posted by Tim_Rocks View Post
Back when houses had working door bells when another player would ring the bell everyone in the house in any level could hear the door bell ringing.
yeah i would get ding-dong-ditched by all of them gooooodfornutin noobs!!
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  #58  
Old 06-11-2010, 10:08 PM
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So should I assume Jerret said what you meant to say, Chris?
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  #59  
Old 06-11-2010, 10:52 PM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by Jugglernaut View Post
So should I assume Jerret said what you meant to say, Chris?
What? The last post I see from Jerret is his explanation why Zodiac "v2" is taking longer than expected. Why would you think I meant to say that?
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  #60  
Old 06-11-2010, 11:48 PM
Jugglernaut Jugglernaut is offline
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Because you have yet to reply to my other post
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