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  #211  
Old 05-21-2010, 10:08 PM
hunterhunk hunterhunk is offline
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Quote:
Originally Posted by cbk1994 View Post
There is not an easy way to determine if two guns are equal or not.

You are right, because if Black Holst has a 25 damage gun, Blazian Bandits either want a 25 damage gun or a rigged 20 damage gun.

Here is what I was thinking for gang guns:

Say Black Holst has the Adv. Black Holster

Damage: 25
Fire Rate: .20 (Semi-Auto)
Freeze: .14
Spread: 0
Clip: 8 or 12.

Say Blazian Bandits has a 20 damage rifle

Damage: 20
Fire Rate: .25 (Auto)
Freeze: .08-.10
Spread: .08
Clip: 32

These seem fairly close to even, it really just depends upon player preference. If you change 1 gun (buff or nerf) you should do the same to the other gang weapons.

A lot of times people *****ed about how the BHer or the Colt6 were rigged, but that's because players learned how to use the weapon. Players actually learned the strengths and weaknesses of the weapon.

Another thing, you can't bring back gang guns and give them the same stats. If you're going to bring them back, they need to be different from each other. There would be no point to give a gang the same exact gun as another gang with the only difference being in the image and name.
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  #212  
Old 05-21-2010, 10:21 PM
salesman salesman is offline
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leave the stats to someone who actually knows how the numbers work

also,
Quote:
Originally Posted by hunterhunk View Post
There would be no point to give a gang the same exact gun as another gang with the only difference being in the image and name.
why not? I don't see how sharing the same stats would effect the "point" of gang guns at all. It would definitely solve the balancing issues, and it would also cut back on people joining gangs only for the gang gun. Even if the stats are the same, they're still fulfilling their purpose.

Gun stats should not be what makes a gang unique...

Edit: and I'm not saying that they should be the same because I believe that they can be balanced effectively without being identical. I'm just saying that if they were, it wouldn't really be a bad thing (it certainly wouldn't make them "pointless")
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  #213  
Old 05-22-2010, 12:15 AM
hunterhunk hunterhunk is offline
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Originally Posted by salesman View Post
Gun stats should not be what makes a gang unique...

Edit: and I'm not saying that they should be the same because I believe that they can be balanced effectively without being identical. I'm just saying that if they were, it wouldn't really be a bad thing (it certainly wouldn't make them "pointless")

I can see what you're saying. I think that's partially why the gave the Morano Thompson its violin case, or the Adv. Black Holster its flip gani. Those things did make the guns unique, but even then the gang guns were different.
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  #214  
Old 05-22-2010, 12:37 AM
iRedemption iRedemption is offline
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Add the gun racks...they'll be fun as hell to use and it's something new. Alot of you guys always worry about what could go wrong, and how unfair/rigged things might be...and maybe you're right but when you think like that NOTHING ever gets done and Era loses it's players.

p.s chris could just trade the gun racks between the two gangs every few weeks nubs.
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  #215  
Old 05-22-2010, 02:43 AM
Frankie Frankie is offline
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Quote:
Originally Posted by kia345 View Post
What's stopping you guys from being logical and giving each gang's guns identical stats?
that's a pretty lame way to solve balancing issues. might as well make every gun on the server the same since staff can never find a perfect balance for them, right?
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  #216  
Old 05-22-2010, 05:43 AM
BigBear3 BigBear3 is offline
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Quote:
Originally Posted by Frankie View Post
that's a pretty lame way to solve balancing issues. might as well make every gun on the server the same since staff can never find a perfect balance for them, right?
No, people work for their overpowered guns. If the gang guns are free, they should be just as good as the other gang's.
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  #217  
Old 05-22-2010, 05:28 PM
Frankie Frankie is offline
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Originally Posted by BigBear3 View Post
No, people work for their overpowered guns.
just another reason to not give gangs gang guns. it wouldn't be fair for the people that have to work their ass off to buy good weapons. we shouldn't be giving a select few people on the server an advantage simply for being in a gang.
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  #218  
Old 05-22-2010, 08:33 PM
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One of the biggest problems in my opinion is that a majority of the guns cannot be bought in the stores which is daunting to new players who realize how much it cost to buy them from other players. I'm constantly getting PM asking where to buy guns that are currently unobtainable through shops. I'm not saying all guns should be in shops but a majority of them should be available to the players.
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  #219  
Old 05-22-2010, 08:39 PM
Dnegel Dnegel is offline
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Quote:
Originally Posted by Cubical View Post
One of the biggest problems in my opinion is that a majority of the guns cannot be bought in the stores which is daunting to new players who realize how much it cost to buy them from other players. I'm constantly getting PM asking where to buy guns that are currently unobtainable through shops. I'm not saying all guns should be in shops but a majority of them should be available to the players.
And they shouldn't cost over $100.000.
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  #220  
Old 05-22-2010, 08:43 PM
Cubical Cubical is offline
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Quote:
Originally Posted by Dnegel View Post
And they shouldn't cost over $100.000.
Yeah, that's why cross server trading and USDing is so prominate. I don't know many people who have the motivation or will power to work for that much money. It's the same way with Kingdoms, many people just do not want to spend hundreds or even thousands of hours to get a decent weapon/gear set.
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  #221  
Old 05-22-2010, 09:15 PM
BigBear3 BigBear3 is offline
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Quote:
Originally Posted by Cubical View Post
Yeah, that's why cross server trading and USDing is so prominate. I don't know many people who have the motivation or will power to work for that much money. It's the same way with Kingdoms, many people just do not want to spend hundreds or even thousands of hours to get a decent weapon/gear set.
Which brings me to another problem Era shares with GK.. Newbie ignorance. They think, just because it's common, that a flaming sword is not an acceptable sword for use. I PK with one.

On Era, using an uzi is a more than acceptable way to PK as well.
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  #222  
Old 05-22-2010, 09:46 PM
Cubical Cubical is offline
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Quote:
Originally Posted by BigBear3 View Post
Which brings me to another problem Era shares with GK.. Newbie ignorance. They think, just because it's common, that a flaming sword is not an acceptable sword for use. I PK with one.

On Era, using an uzi is a more than acceptable way to PK as well.
I never said it wasn't an acceptable way to PK. Just because something is acceptable doesn't mean it should be one of the few options you have. People like having cool looking guns. GK is one of the worst examples of good gameplay if not the worst example I have ever seen. I think everything should be able to be realistically obtainable with the exception of just a few choice items. Look at zodiac for instance and their player count in comparison to the rest of the servers. You can obtain almost anything in a reasonable amount of time except for just a few items and players like that. If zodiac were to make drop rates insanely low it probably wouldn't draw as many players in because they feel like they would have to just work way to hard to obtain something they want.

You also have to think that Kingdoms entire allure is trading rare items which are obtained from either thousands of hours of strenuous grinding, USD, scamming or cross server trading. The rich stay rich and the poor stay poor which is partially how era currently is. With more items available it would even out the gap between the poor and the rich players as the items would not be worth as much while also keeping players around. Pat, I know you know how much time I have put into GK so I hope you know that this is just not an observation but more of something I have experienced first hand.
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  #223  
Old 05-22-2010, 11:44 PM
iRedemption iRedemption is offline
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Quote:
Originally Posted by Frankie View Post
what's your point? in the end, one person had to work for their weapon, and the other got it for free. regardless if they're both in the same gang, it's still unfair.

my point is that you're defending a certain group of players, the rich players who had to work for a good gun. These are the same players who will be using the gun racks anyway because they are in gangs!!!!

you're being a negative nauncccy frankie-crankie-spanky, when has Era ever been 100% fair? This update will make Era a little bit better but here you are on the forums saying NOOOOOO NOOOOOO NOOOOOO!!
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  #224  
Old 05-23-2010, 12:18 AM
salesman salesman is offline
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I want to see more nooby support. If a new player logs on, they should be able to choose one of the basic weapons for free (with ammo).
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  #225  
Old 05-23-2010, 12:44 AM
BigBear3 BigBear3 is offline
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Quote:
Originally Posted by salesman View Post
I want to see more nooby support. If a new player logs on, they should be able to choose one of the basic weapons for free (with ammo).
You log on, run around and get shot in the head. You just want a way to defend yourself.

First impressions are huge.
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