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  #1  
Old 05-18-2010, 03:35 AM
Rufus Rufus is offline
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Originally Posted by TSAdmin View Post
In my personal opinion, UC is where a server is kept for development. Classic/Gold is where a server is kept because it's pristine, playable content. With every new manager comes new views of what is "A good idea" and a lot of people hate change. If a server makes it to Classic after it's development, then it should be left alone unless there are bugs being reported, or something is just plain ugly by popular opinion and needs re-drawing.
Servers need to constantly develop and move forward in order to keep their content exciting so..
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Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
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Old 05-18-2010, 03:55 AM
papajchris papajchris is offline
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Servers need to constantly develop and move forward in order to keep their content exciting so..
I agree with you, staff is needed especially gp's, faq's, and your right there needs to be constant updates. I also see what TSAdmin is getting at though. Maybe having global gp's who just go from server to server instead of staying on one server? Maybe lat's who focus on one server for an update and then move to another server to work on that one's updates? I guess that would basically make them global staff or part of the GDT? Might be interesting. It's more or less they work for Graal not a server then
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Old 05-18-2010, 04:11 AM
Rufus Rufus is offline
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Originally Posted by papajchris View Post
I agree with you, staff is needed especially gp's, faq's, and your right there needs to be constant updates. I also see what TSAdmin is getting at though. Maybe having global gp's who just go from server to server instead of staying on one server? Maybe lat's who focus on one server for an update and then move to another server to work on that one's updates? I guess that would basically make them global staff or part of the GDT? Might be interesting. It's more or less they work for Graal not a server then
Every server has its own individual issues, its own trouble makers, and its own histories; player-relations staff really need to be in-touch with their respective playerbases in order to do their jobs efficiently. Switching people around from server to server just wouldn't work out. This could also be said for level designers, where each server has its own style. A designer that might be able to create beautiful levels for an Unholy Nation project won't necessarily know how to create something at the same standard for Era, etc etc.

I think what TSAdmin was referring to has more to do with servers not maintaining their original identities (such as N-Pulse developing a brand new RPG server hiding behind its original name) and their managers having too much creative freedom. I agree with that notion, but fresh content is always going to be needed. Servers can't just sit with the same content because it 'worked' at one time.
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Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
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Old 05-18-2010, 04:21 AM
TSAdmin TSAdmin is offline
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Originally Posted by Rufus View Post
I think what TSAdmin was referring to has more to do with servers not maintaining their original identities (such as N-Pulse developing a brand new RPG server hiding behind its original name) and their managers having too much creative freedom. I agree with that notion, but fresh content is always going to be needed. Servers can't just sit with the same content because it 'worked' at one time.
That is exactly what I'm referring to. Perhaps I should clarify Sorry, it's easy to type it and think "I know what I mean" because it's in my head hehe.

I wouldn't say having staff is a bad idea. In fact, having a few who do as they're told is quite essential. To clarify, I would be rid of the management staff on each server entirely. N-Pulse was a perfect example, Rufus. Not picking them out alone, but it is an example. Conflicting ideas from management to management doesn't add up to anything good after 11 years.

But yeah, times change. Fresh graphics are made (Just have to take Era for example there. Remember the old choppy graphics? Now there's a ton of "Smooth" graphics), enhanced scripts are offered (GS1 to GS2 enhancements), etc etc. But you don't need an explosion of staff members to achieve that.
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Old 05-18-2010, 11:13 AM
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Originally Posted by Crono View Post
I believe it was mid 2002 up until v5 was released. At most, 2003 and onwards. 2001 it was still not full p2p, although there were those silly ghost waiting times. :P

i would feel good if v2's interface was implemented to it's full extent while keeping the functionality of v5+ minus the internal playerlist/pm windows
well whatever dates; v2 definitely had the best looking feel to it

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Originally Posted by TSAdmin View Post
That is exactly what I'm referring to. Perhaps I should clarify Sorry, it's easy to type it and think "I know what I mean" because it's in my head hehe.

I wouldn't say having staff is a bad idea. In fact, having a few who do as they're told is quite essential. To clarify, I would be rid of the management staff on each server entirely. N-Pulse was a perfect example, Rufus. Not picking them out alone, but it is an example. Conflicting ideas from management to management doesn't add up to anything good after 11 years.

But yeah, times change. Fresh graphics are made (Just have to take Era for example there. Remember the old choppy graphics? Now there's a ton of "Smooth" graphics), enhanced scripts are offered (GS1 to GS2 enhancements), etc etc. But you don't need an explosion of staff members to achieve that.
so basically, global staff (PWA) would be the "manager" of every server, with the below staff precedents staying the same?
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Old 05-18-2010, 11:31 AM
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Originally Posted by Hiro View Post
so basically, global staff (PWA) would be the "manager" of every server, with the below staff precedents staying the same?
Yes, excluding UC (Just to clarify "Every" server). How often have you gone to your favourite server to find that yet another thing has changed that nobody wanted because the management simply changed hands? Not begrudging change, change is good. But change can be achieved beyond redesigning something or removing something. Adding something new and exciting that contributes to its own aspect of the server rather than drastically alter existing aspects for example.
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