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  #46  
Old 04-18-2010, 02:55 PM
Trak Trak is offline
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Originally Posted by Sliekz View Post

ii. suggestion

With all these new toys, you'd also want active gangs right?

The problem here is also clear; gangs have zero reward or purpose. Gang members and non gang members share no difference other than a tag and a chance to win KOTH for 5 ec.

Gang points are the first thing come to mind. I propose that gang points be exchangeable for some kind of reward, either spendable by the leader and/or each individual.

(*Note, for this to work gang points would have to reset at the beginning of each month, and would only be 'spendable' on the last day of each month. Also to give greater incentive, perhaps calculate points by +2 for each kill, -1 for each death. That way we'll see less of one gang leading by 400-600 points while other gangs sit at 0.)

This could be (but not limited to):

1.) Stat boosters

For the reward of a gangs hard work, members would be able to exchange their points for 'drinks' that temporarily boost stats (like caps).

BH would have a damage increasing drink. (i.e. +3 damage)
BB would have a damage reducing drink. (i.e. -3 damage)
LC would have an advanced speed increasing drink. (i.e. 1.18)

These drinks would not be usable in a spar/events/etc, and effects would be canceled upon entering a spar/event/etc area if used prior.

They could also be sellable to non-gang members, turning gangs into a type of player owned business.


2.) Guns

Self-explanatory, but perhaps points could be exchangeable by the leader to acquire temporary gang-guns for himself and his (select) members (via some sort of GUI). These guns could be separate from the economy and would disappear upon dropping them or at the end of each month if not 'renewed'.

If both ideas are valid; perhaps the separation of individual and total points would be acceptable. Guns could be purchasable by the leader, and drinks by each individual member without any conflicting event.
Love idea number 2, would increase gang activity immensely however I'm not too keen on idea number 1. Having the different stat upgrading drinks would cause a fuss between a select few who would moan about "that gang has a better upgrade than us" and make a big deal about it.
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  #47  
Old 04-20-2010, 12:55 AM
MontyPython MontyPython is offline
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Originally Posted by Trak View Post
Love idea number 2, would increase gang activity immensely however I'm not too keen on idea number 1. Having the different stat upgrading drinks would cause a fuss between a select few who would moan about "that gang has a better upgrade than us" and make a big deal about it.

If something is truly balanced, no amount of *****ery and moaning should ever cause change.

There's this theme that's plagued Era, where if someone cries long enough about something, it'll get changed. That's stupid. Make changes for better gameplay, not better relations with your players.
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  #48  
Old 04-20-2010, 09:17 AM
Seeya Seeya is offline
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I hate every aspect of these ideas
keep era how it is
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  #49  
Old 04-20-2010, 05:35 PM
Eclipse Eclipse is offline
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I hate every aspect of these ideas
keep era how it is
first off u dont even play era gtfo GK noob
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  #50  
Old 04-21-2010, 07:36 AM
Seeya Seeya is offline
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Originally Posted by Eclipse View Post
first off u dont even play era gtfo GK noob
I played era for like a week, and i was better then you'll ever be.
untill i got lifetime banned. thats a whole different story, though.
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  #51  
Old 04-21-2010, 11:56 PM
iRedemption iRedemption is offline
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go on gk forums then *****
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  #52  
Old 04-22-2010, 01:25 AM
Eclipse Eclipse is offline
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I played era for like a week, and i was better then you'll ever be.
untill i got lifetime banned. thats a whole different story, though.

i would say that the level of pwnage u received in the ranked spar negates ur statement
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  #53  
Old 04-23-2010, 05:09 PM
Trak Trak is offline
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Last time I checked this was an "analysis and evalutaion" not a ****ing arguement, please stop
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