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  #151  
Old 12-30-2009, 11:55 PM
Nataxo Nataxo is offline
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So, Here are the ideas I liked the most and are not so complicated to do.
  • Improved tileset based on the current one. - Crono [I heard they're already working on this]
  • Speed boats would be a fun addition or at least some new forms of transport. - Felix
  • What I want to see is PKing being more "mandatory" in a way, as well as structured so that to escape death becomes more of a chore than to face it. - Wil Soul [Recently took care of with the five seconds timing?]
  • More newbie support - Dusty
  • More exits to the ****ing hospital - Pojo
  • make cars deal damage - Nataxo
  • If cars are still going to exist I would like to see a driving school. Where you need to complete multiple tasks before getting a car license =) - Zoo [Could be linked to the noob tutorial]
  • Let's get helicopters back in this b!tch - Lexus
  • hotkeys plz - Charlie
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  #152  
Old 12-31-2009, 12:00 AM
Dnegel Dnegel is offline
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Quote:
Originally Posted by Nataxo View Post
So, Here are the ideas I liked the most and are not so complicated to do.
  • Improved tileset based on the current one. - Crono [I heard they're already working on this]
  • Speed boats would be a fun addition or at least some new forms of transport. - Felix
  • What I want to see is PKing being more "mandatory" in a way, as well as structured so that to escape death becomes more of a chore than to face it. - Wil Soul [Recently took care of with the five seconds timing?]
  • More newbie support - Dusty
  • More exits to the ****ing hospital - Pojo
  • make cars deal damage - Nataxo
  • If cars are still going to exist I would like to see a driving school. Where you need to complete multiple tasks before getting a car license =) - Zoo [Could be linked to the noob tutorial]
  • Let's get helicopters back in this b!tch - Lexus
  • hotkeys plz - Charlie

I think Dusty's idea was the best and most important one.
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  #153  
Old 12-31-2009, 12:47 AM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by 12171217 View Post
I find it hard to believe the minds are work on Era like Chris Vimes can't fix the issue with bullets disappearing when going over level links. It's annoying and allows people to cheat.

Hell, I solved it in the 2.17 client around 4 years ago by writing a simple custom bullet handler.
Of course it's possible to create scripted projectiles, but these simply cause more problems, especially with people who lag.
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  #154  
Old 12-31-2009, 10:59 PM
12171217 12171217 is offline
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Originally Posted by cbk1994 View Post
Of course it's possible to create scripted projectiles, but these simply cause more problems, especially with people who lag.
No they don't o.o

If you mean network lag, no, because they're handled exactly the same as bullets are- clientside. And you can improve synchronization over Graal's default by using timevar2 and timevar.

If you mean clientside lag, the difference in performance is extremely negligable and may even be an improvement over built-in projectiles.

It fixes all your problems with projectiles if you do it right

They won't disappear over level links, they'll actually work on barrels and boxes, and other things. Sure, it requires a bit of work, but it's not insanely difficult.

The way I did it was with arrays, stored x, y, an x movement vector, a y movement vector, a creation time, and a direction to face. Sent that information via a triggerclient type deal and stored it in other players, used the creation time to synchronize them more effectively than Graal's default, and then rendered a bullet gani at x, y with the direction stored. Collision was simple enough, obviously. They didn't have to be destroyed over level links on the same overworld. Worked fabulously.

If your idea was to spawn NPCs to work like bullets, forget that idea, it undoubtedly eats up network performance and clientside resources as opposed to the single system script approach described above. I see you did the separate NPC per bullet approach in one of your servers, I read a thread on it a while ago.

If I can do it in 2005, when I'm 11, in GS1, without an NPCServer, in the 2.17 client, with no visible performance difference on a computer with the processing power from that same time period, surely you can do it in the present, no? I remember there was no timevar2 then, so I had to play an MP3 in the background and use musicpos to get an accurate creation time
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  #155  
Old 12-31-2009, 11:10 PM
Loriel Loriel is offline
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Quote:
Originally Posted by 12171217 View Post
I remember there was no timevar2 then, so I had to play an MP3 in the background and use musicpos to get an accurate creation time
Man, I do not entirely agree with your post, but this is just badass.
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  #156  
Old 12-31-2009, 11:32 PM
DarkReaper0 DarkReaper0 is offline
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Listen to 1217, his stuff is usually the best if not a really good option.
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  #157  
Old 01-07-2010, 06:00 PM
Komali Komali is offline
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I want to see more pawn shops, or at least more guns moved to the existing one. The idea of being able to resell guns was genius and helps stabilize the market prices by preventing sharp shifts in value like I have seen with other guns.

Also, I really liked the katana but not everyone might agree on me with that.
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  #158  
Old 01-08-2010, 08:35 PM
Komali Komali is offline
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I think if there were more consumable items to buy and guns cost less it would keep the point of working but allow new players to join in faster and might raise the player count. Era could also implement weapon decay where after a while guns will break and have to be rebuilt, this would prevent the same players from holding on to rarer guns and have their prices soar to insane levels.
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  #159  
Old 01-08-2010, 09:50 PM
Fulg0reSama Fulg0reSama is offline
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Quote:
Originally Posted by Komali View Post
I think if there were more consumable items to buy and guns cost less it would keep the point of working but allow new players to join in faster and might raise the player count. Era could also implement weapon decay where after a while guns will break and have to be rebuilt, this would prevent the same players from holding on to rarer guns and have their prices soar to insane levels.
to go on from this dudes request it'd also give that one shop with the gun parts public player use too. because technically isnt it for just businesses who create the guns?
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  #160  
Old 01-08-2010, 10:54 PM
CharlieM CharlieM is offline
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Quote:
Originally Posted by Fulg0reSama View Post
to go on from this dudes request it'd also give that one shop with the gun parts public player use too. because technically isnt it for just businesses who create the guns?
Yes, I also think player buisnesses should be brought back!!
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  #161  
Old 01-13-2010, 02:56 AM
GarethOmni GarethOmni is offline
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I have a few Event Suggestions:
For ULMS, Make it have a 30 second delay for those that say leave. So basically someone that says leave has to wait 30 seconds to click the warper and get back into the event.
This would also be handy to discourage people leaving when a spar event is starting up so that they get paired with people that wont own them.

Another option for ULMS would be to have an option that automatically denicks gang or business tagged individuals while in an event level.
ULMS isn't very fun/fair when there are 7 gang members going against 4-5 others in the level.
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  #162  
Old 01-13-2010, 04:35 AM
Venom_Fish Venom_Fish is offline
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Well, I wouldn't do the tags thing, since sometimes its kind of fun to fight the gangs. Its ULMS after all, and there's no prize. The leaving thing is a problem though.
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  #163  
Old 01-13-2010, 07:12 PM
Dnegel Dnegel is offline
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Quote:
Originally Posted by GarethOmni View Post
I have a few Event Suggestions:
For ULMS, Make it have a 30 second delay for those that say leave. So basically someone that says leave has to wait 30 seconds to click the warper and get back into the event.
This would also be handy to discourage people leaving when a spar event is starting up so that they get paired with people that wont own them.
Why haven't this been brought up before?!
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  #164  
Old 01-14-2010, 06:59 AM
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Lets see event coins used for something more useful then just ammo for the weapons that were stocked 1 time in the event shop and then removed forever. (flak, bow, flame thrower, lightsaber). In my opinion, don't even put weapon type items in the event shop unless they will be restocked daily. It's like a race for the first 300 ecs to buy the 1 flak cannon that will be released so you can make it priceless.

Also I like the idea of adding more groups and organizations that promote PKing. Like Ninja, Bounty Hunter, PPA, EIA, Era Police. ect ect. But please.. absolutely under no circumstances, no special tag locked weapons.

Players just wanna join things like these for the special over powered weapons.

The business makes money, have a secret base, and have their own outfit and usually some kind of grab hat. They don't need an overpowered that the leader gets to "distribute" to pals. If they want something like that, they can force their members to use a certain gun that's already released on Era.
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  #165  
Old 01-14-2010, 08:38 AM
Kenshin851 Kenshin851 is offline
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From a previous post I had, on a different thread, posting it on here too since it's a suggestion.

Ehhh the things I have thought of..

Bring back Era Police, temporary 5 minute jails if your on a gang tag and get killed by a cop.. Make the Police a raidable shop, Make it almost like a gang with a little authority ya know? So if a gang gets raided by cops their fellow members can raid the Cops base and break them out.. then they can hold down the cops base.. Raiding.. for a reason?

Moveable furniture.. This can be taken 2 ways.. people could use it for laming.. Or for another idea which is blocking the safe.. Which I'll get to.

Bring in racketeering.. For NPC shops or Player ran shops.. doesn't matter.. but all the money the gang makes from it goes to their safe.. They have to defend the safe from raiding gangs who are trying to break into their stash..
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