Quote:
Originally Posted by Demisis_P2P
There used to be something like this back when bullets were handled serverside, but IIRC it wasn't accurate (serverside bullets as a whole were pretty ****ty) and you ended up getting hit by ghost bullets anyway, while dodging visible bullets that half the time didn't hurt even if you ran into them.
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Well that means it was written badly
You can easily sync the bullets up using timevar2 and timevar.
And plus, bullets are
not handled serverside anyway, so it's easy enough to work do this. And it would help boxes and barrels break/explode more reliably..