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  #1  
Old 12-30-2009, 08:06 PM
Liberated Liberated is offline
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Originally Posted by 12171217 View Post
I find it hard to believe the minds are work on Era like Chris Vimes can't fix the issue with bullets disappearing when going over level links. It's annoying and allows people to cheat.

Hell, I solved it in the 2.17 client around 4 years ago by writing a simple custom bullet handler.
give it to them?
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Old 12-30-2009, 08:48 PM
12171217 12171217 is offline
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give it to them?
Written in GS1, without an NPCServer, and written in 2002? =O

It's easy to do, have Chris do it. The pros outweigh the cons hugely.
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Old 12-30-2009, 08:56 PM
Demisis_P2P Demisis_P2P is offline
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Originally Posted by 12171217 View Post
Written in GS1, without an NPCServer, and written in 2002? =O

It's easy to do, have Chris do it. The pros outweigh the cons hugely.
There used to be something like this back when bullets were handled serverside, but IIRC it wasn't accurate (serverside bullets as a whole were pretty ****ty) and you ended up getting hit by ghost bullets anyway, while dodging visible bullets that half the time didn't hurt even if you ran into them.
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Old 12-30-2009, 09:07 PM
12171217 12171217 is offline
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Originally Posted by Demisis_P2P View Post
There used to be something like this back when bullets were handled serverside, but IIRC it wasn't accurate (serverside bullets as a whole were pretty ****ty) and you ended up getting hit by ghost bullets anyway, while dodging visible bullets that half the time didn't hurt even if you ran into them.
Well that means it was written badly

You can easily sync the bullets up using timevar2 and timevar.

And plus, bullets are not handled serverside anyway, so it's easy enough to work do this. And it would help boxes and barrels break/explode more reliably..
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