Quote:
Originally Posted by MajinDragon
Could you elaborate? I have a thought of what you're implying but i don't want to rant before i know...
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Rant, haha. xd. See, like I said, I typed a big long thing out and it got deleted.
Basically, each class receives different pros/cons in battle, and upon death receive different ammounts of hp/sp/grace. It's not a real great idea, but I find it rather stupid when you respawn with 1 hp, etc, and it'd be way to dumb to allow everyone the same ammount of hp and stuff.
For example, a priest, they'd get maybe a +(ammount of wisdom levels) grace, in battle, along with somethign else perhaps? Upon revival, they'd receive 20+(wisdom level/2) hp, 0 sp, and (max grace/10) grace.
Of course, some sort of time limit (like atleast 2-3 seconds) before respawn should be added too. Doesn't make much sense to me when you kill someone in their core room and half a second left they're on your ass and making you miss damaging the core. It should be extended if classes are added and you respawn with hp, of course not so long that it's repetitive and just a annoyance.
I'd like to go on, about what I think classes should get in core, but I'd find it pointless to rant on and on if nothing would happen. Just an idea to be thrown out.
Another idea, magic+ should lower sp cost, not like it does much else besides regen which easily caps at like 3 magic.