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  #46  
Old 10-20-2009, 10:33 PM
Venom_Fish Venom_Fish is offline
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That sounds all fine and dandy, but putting it in speculation... it seems Era GMAP would have to be huge... which to me seems unnecessary... if the Geometric structure of the game is whats going to make you want to play the game, you're uhh... a weirdo.

A small map, that has all the necessities and is pk-friendly. Lets keep it simple, lets face it... I don't think 90% of the players give a **** where the Gun Shop is relative to anything else, as long as there is a gun shop. Hmk?
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  #47  
Old 10-21-2009, 01:17 AM
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I think it would be better to just have a npk mode for chumps who don't want to take part in pvp. /pk or /npk. In order to switch to no-pk, you must be in a no-pk zone (hospital, osl), and have no weapon out, nor attacked within x amount of time. Once you've went into no-pk mode, you have to wait a couple minutes before switching back. To switch out, you must still be in a no-pk zone, and it takes 5 seconds after you opt to go into pk mode for it to actually work (that way you can't rush out of no-pk mode hitting people).

idk era
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  #48  
Old 10-21-2009, 06:30 AM
sam_is_me sam_is_me is offline
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I agree with:
Smaller Gmap.
Wil's idea of no eating in non-pk zones (except hospital).

Now:

Give people more incentive to PK. I log onto era, and everyone is idling in osl massing trade after trade. I don't know about the rest of era, but I'm pretty sure player killing is one of the main attractions era provides (whether gang organized or not). When no one is pking, it makes the game, well... boring.

-The ranked spar is a great idea. Just add a prize to it at the end of the week (for the weekly spar champion, and the all time), that is worth more than just a statue (perhaps 5 event coins or something)

-For every accomplishment you get on the sparstats system, you get another prize (small prize for easy accomplishment, huge rare prize for hardest accomplishment)

-Perhaps the "Top killer" award, that is awarded to the top pker every month or such, giving them a "title" or something cool where everyone can know they are the top pker, and something like 5 event coins or more.

-Gang prizes for topping the gang point list. Like if Tachi is the lead gang in points, they get more door HP or something cool like that.

Little things like this to get people more involved in PKing would help the fun-factor of the game a lot.
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  #49  
Old 10-21-2009, 06:41 AM
cbk1994 cbk1994 is offline
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Originally Posted by sam_is_me View Post
-The ranked spar is a great idea. Just add a prize to it at the end of the week (for the weekly spar champion, and the all time), that is worth more than just a statue (perhaps 5 event coins or something)
It would be cool to add some of the Bounty Hunter awards (more HP, healing faster) to the spar system. That would be a big motivator, I think, for using the spars.
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  #50  
Old 10-21-2009, 09:57 AM
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Originally Posted by swift View Post
Era has been screwed over every time because of a bad economy.

If you put E-V-E-R-Y single weapon in an NPC shop that stocks x300 then there is a SET price.

Meaning if you buy a gun you can't try to sell it for an insane price because its rare. It will have a set price meaning players can buy it from the shop or try to lurk the streets for someone selling it for a lower price.

Doing this will keep every item at a controlled price, thus solving the economy problem
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Originally Posted by cbk1994 View Post
We have plans to do something similar to this; basically, we will have a "pawn shop" where you can sell back most or all weapons/items. This establishes a minimum price for the item. By selling the guns in the shop, we've set a maximum price as well.
To these, a compromise: Why not just include in the array in the item system a fixed price for weapons? When an item is dropped into some form of trading system such as the Mall or Trade window (Maybe not so much this, as one may choose to trade one gun for another, or entirely for free), it's price is automatically added to the total price of the sale. Along with this would come a price list GUI type thing.

This combines to eliminate:
*The clutter of putting EVERY gun into shops at a fixed price
*Enhances the usefulness of a Pawn Shop (Either try to find a buyer, or throw it in at the Pawn shop at a slightly "Used" rate of return)

Quote:
Originally Posted by Frankie View Post
this is pretty much what I wanted to do.

but make sure you balance the guns right. the key to this whole idea is balanced guns. if every player has access to a wide variety of guns, and there's a supreme gun that is better than the rest, guess which players are going to buy and have unlimited access to? yeah.. make guns more of a preference. not something that players have because it dominates everything else.
To which my suggestion is LESS guns. If anyone suggests MORE guns, they're insane for two reasons: There's already too many which is leading to the difficult task of "balancing" them to make them all different in some way. Besides that, there are guns in the item system not even being used at all.

Quote:
Originally Posted by Frankie View Post
don't you mean limiting no pk zones?
I believe that anywhere someone can walk, they should be able to be killed there. Just because I go into a level labelled "Shop" doesn't mean you're immediately immune to harm. I really only see 3 necessary No-PK zones for the sake of "Fair Play".

*Unstick me
But not the HUGE area that it is now, more like the reasonably sized area I had when I was manager that was only No-PK within the grassy/sandy perimeter of the hedges and side walks.

*Hospital
Why this should be No-PK for "Fair Play" reasons is blindingly obvious anyway, and is enhanced by the idea of making the Hospital exit out to Unstick Me.

*Event related areas
Including, but not limited to, the current EC Shop/Event House and Event Lobbies.


Next suggestion I have relates to the Event Economy as well. I'm torn between suggesting the removal EC's as an item (You can't drop them anyway) and replacing them with a statistic viewable in the players profile (MAYBE followed by event ranking? That's another story), OR leaving them as an item but make them transferable between players. Either way, my ultimate suggestion is to make EC's have a physical or non-physical purpose, as at the moment they're just an item you can't get rid of unless you spend them on meaningless items you didn't want in the first place.
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  #51  
Old 10-21-2009, 01:10 PM
cbk1994 cbk1994 is offline
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I highly doubt players would follow the price list. It would be very difficult to gauge the price of items, and they would constantly be changing as well.
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  #52  
Old 10-21-2009, 01:28 PM
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Quote:
Originally Posted by cbk1994 View Post
I highly doubt players would follow the price list. It would be very difficult to gauge the price of items, and they would constantly be changing as well.
Honestly if guns were balanced prices wouldn't be crazy
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  #53  
Old 10-21-2009, 04:17 PM
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Yes, there should be something that makes the players wanna go out and pk.

But it would been neat if there were "Gangsta" shops around era, with PK. So you need to be carefull with your money, and remove some guns, like the blasted Crizen and Bulldog, they are "Future" weapons...
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  #54  
Old 10-25-2009, 07:19 AM
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Quote:
Originally Posted by TSAdmin View Post
I believe that anywhere someone can walk, they should be able to be killed there. Just because I go into a level labelled "Shop" doesn't mean you're immediately immune to harm. I really only see 3 necessary No-PK zones for the sake of "Fair Play".

*Unstick me
But not the HUGE area that it is now, more like the reasonably sized area I had when I was manager that was only No-PK within the grassy/sandy perimeter of the hedges and side walks.

*Hospital
Why this should be No-PK for "Fair Play" reasons is blindingly obvious anyway, and is enhanced by the idea of making the Hospital exit out to Unstick Me.

*Event related areas
Including, but not limited to, the current EC Shop/Event House and Event Lobbies.
This man speaks the truth.

Because Era doesn't use the normal PK system (at least not directly) it's possible for one level to be a PK zone for one person and No-PK for another person (It's already like this in some of the spar levels). So it should be possible/feasible to get rid of ALL No-PK Zones and replace them with No-PK Conditions.

The other positive is that people who are in No-PK are already unable to hurt people who are in PK so there can't be any laming.

Some examples:
1. You enter unstick me. You've been shot in the last 5 minutes. It's a PK Zone for you. (In case you don't want to wait 5 minutes before you can go AFK you could add a second condition that if you stand still in certain levels for 30 seconds they become a No-PK zone, this gives anybody who might still be chasing a kill a fair chance to kill the person before they are safe).

2. You enter unstick me. You haven't been shot in the past 5 minutes. It's automatically No-PK and you're safe.

3. You run into the hospital to heal, it's a PK zone for you.

4. You die and click yourself to go to the hospital. It's a No-PK zone for you, for 5 minutes, or until you leave.

5. You walk into a shop/bank. It's a No-PK zone for 5 seconds and then you can be PKed. If you get the 5 second No-PK zone safety more than 3 times within 30 seconds then you don't get the No-PK zone safety time anymore for 5 minutes (to prevent people from link laming into shops for protection).

There are probably better examples or better conditions that could be used but I think that the idea in general is worth seriously considering.
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  #55  
Old 10-25-2009, 10:32 AM
Pelikano Pelikano is offline
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Is it really possible to have two people at the exactly same position (not saying level) and it's PK-Zone for one of them and not for the other one?
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  #56  
Old 10-25-2009, 10:34 AM
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I love the new spar system- good job!
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  #57  
Old 10-25-2009, 06:21 PM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by Pelikano View Post
Is it really possible to have two people at the exactly same position (not saying level) and it's PK-Zone for one of them and not for the other one?
It's possible, but I don't really like the idea. Imagine running around unstick me shooting everyone trying to decide who was on PK and who was not.

However, there was a system once that if you got shot, you couldn't enter a PK zone for another 5 seconds or so. I'd be fine with something like this.
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  #58  
Old 10-25-2009, 07:01 PM
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  #59  
Old 10-25-2009, 09:39 PM
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Quote:
Originally Posted by cbk1994 View Post
It's possible, but I don't really like the idea. Imagine running around unstick me shooting everyone trying to decide who was on PK and who was not.

However, there was a system once that if you got shot, you couldn't enter a PK zone for another 5 seconds or so. I'd be fine with something like this.
Generally everybody at unstick me would be on No-PK if all it took was standing still for 30 seconds or not being shot in the past 5 minutes. If you're on PK and somebody is running around trying to shoot people, move.

Also, do you mean that you couldn't enter a No-PK zone? Would mean that Unstick Me would have to be moved indoors? At which point you'd just get people door laming the exit

And 5 seconds isn't really much time for somebody to evade getting shot. Especially when the shooter has gun freeze to deal with but the runner has nothing slowing them down. (Being shot slows you down??)
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  #60  
Old 10-26-2009, 12:43 AM
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Demisis pretty much hit the nail on the head, although I was aware that PK/No PK could vary from player to player, I really couldn't find the right wording to propose it.

I'm still not understanding what Chris Vime's rebuttal is, couldn't you simply add an indicator as to who's in PK Mode and who's not? As well as add a condition where you can't enter "PK Mode" while in a No-PK Zone. Tie things like that in with the previous conditions Demisis just named, and you have yourself a grande fiesta.
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