Quote:
Originally Posted by Bell
Its time to put aside personal grievances and work toward a common goal. Bring back the server that was the flagship of Graal. One that included exploration, quests, guild rivalries and community.
One last thing, you cannot have a pre npc server. Its not going to happen, it won't be supported by Stefan so forget it. Those days are gone.
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I'm glad that you finally took the appropriate action to push the focus of the server itself to the top. I think one of the biggest problems as far as player-wants is that there are people who want to see the past, the people who want to maintain the status quo, and the people who want the server to evolve beyond the original. Putting the server in UC status would hopefully allow each option to be explored to see what would work and what wouldn't, without excessive interference. And yes, some of us older players won't ever see the mental utopia of Classic of the Old again. It was more than just the server, as many people have pointed out before. I think it's time that management (current or future) take the server to the next level, take some chances, and throw in stuff that's out of the "Classic" norm. Tyhm took that plunge before despite criticisms and oppositions, and in the end he's remembered as one of our greatest.
What I would like to see is more focus on warfare that would become player-sustaining to a degree. Not exactly what was thought up for the original Nations and the attempted Nations revival, but something different and less complex. Territories being the incentive for groups to band together to defend and gain, while still maintaining the staple diet of quests and traditions such as movement and weapons. Gladius' idea about focus on different areas would fit right into a territories kind of gameplay; perhaps giving players more of an identity beyond guilds and into cities they occupy and call home (as Avalon was mine and Kraken's, among others).
To that end, I feel that the focus on GC in the past became detrimental to the server. As the original GC Admin, the goal I had laid out before was to use events (in coordination with LAT) to provide extra activities and GC-managed/ran interactive mini-quests to keep the population entertained, involved, and active while LAT rolled out their masterplan of NPCWs, quests, and new areas to explore piece by piece. It was never meant to be the pillar to hold up the server.
That's just what I'd personally like to see and what would bring ME back as a regular. Players really need to figure out what would retain them to the server and what they want to see/do in the long run.