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  #151  
Old 05-06-2009, 02:32 PM
xnervNATx xnervNATx is offline
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Quote:
Originally Posted by Pelikano View Post
So the Card Game (****ing 154854 years) worked well? lol
for 4-5 days yea
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  #152  
Old 05-06-2009, 02:49 PM
BlackSolider BlackSolider is offline
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The card game itself (design, scripting, images, testing, etc.) all took a few years due to several problems (the scripter left for a long time,) but I believe the actual public release was made too quickly and without enough thought about how things would turn out over two weeks. Though I doubt anyone could have predicted the outcome it had (card disparity, not the fact that it died.)
  #153  
Old 05-06-2009, 03:11 PM
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Quote:
Originally Posted by BlackSolider View Post
The card game itself (design, scripting, images, testing, etc.) all took a few years due to several problems (the scripter left for a long time,) but I believe the actual public release was made too quickly and without enough thought about how things would turn out over two weeks. Though I doubt anyone could have predicted the outcome it had (card disparity, not the fact that it died.)
anyone with 1/16th of a brain could have easily predicted it
  #154  
Old 05-06-2009, 07:00 PM
Cetellic Cetellic is offline
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How?
Because when stuff would be made we wouldnt wait around for it to fissile out, we'd keep things moving, all in the while having something big being worked on in the background. Laying foundations down is important business.
  #155  
Old 05-06-2009, 07:04 PM
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Originally Posted by Cetellic View Post
Because when stuff would be made we wouldnt wait around for it to fissile out, we'd keep things moving, all in the while having something big being worked on in the background. Laying foundations down is important business.
So why is the Game Coordinator team in the state that is in while you're the assistant administrator?
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Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
  #156  
Old 05-06-2009, 08:01 PM
Cetellic Cetellic is offline
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because it's just assistant admin, there's no control with it really. If I was admin it'd be a different story, cause I'd have direct control over my team and could make the drastic changes needed.
  #157  
Old 05-06-2009, 11:34 PM
MysticX2X MysticX2X is offline
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lol you have no restrictions on gc dev and you can simply tell night your ideas. Youre just finding excuses not to do your job.
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  #158  
Old 05-08-2009, 03:30 AM
Cetellic Cetellic is offline
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Mystic wth man, you always fail everytime you speak on something...

GC Dev and GC are two different areas. With GC Dev things are fine until I run into limitations put there by the dev department.

There's no way Night will give into the ideas I have in mind.
  #159  
Old 05-08-2009, 03:34 AM
BlackSolider BlackSolider is offline
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Are your ideas just wayyyyy out there, or do they break the current limitations in place?

(PS: this is a question, not an insult of any type.)
  #160  
Old 05-08-2009, 03:51 AM
Cetellic Cetellic is offline
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They'd be pretty easy to implement, guess they may break certain limitations
  #161  
Old 05-08-2009, 03:53 AM
MysticX2X MysticX2X is offline
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LOL, I fail?

You fail when you can't even take asst admin to your advantage.

And if you think Night, a person who can be very rational, would not listen to your ideas, I bet it was probably stupid and outrageous along the lines of "FIRE ALL GC'S AND DO A MASS RE-HIRE".

Im not sure how Dev is restricting GC dev, but do explain.
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  #162  
Old 05-08-2009, 04:21 AM
Cetellic Cetellic is offline
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Things get pretty deep and I dont feel like explaining something pointless.
  #163  
Old 05-09-2009, 01:47 AM
MysticX2X MysticX2X is offline
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Then stop acting like you walk on water.
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  #164  
Old 05-09-2009, 10:51 AM
Cetellic Cetellic is offline
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I answered a question, then you come in with FAIL and suddenly assume I think I'm God.... What are you trying to prove here?
  #165  
Old 05-09-2009, 02:42 PM
xnervNATx xnervNATx is offline
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